nous

joined 3 years ago
[–] nous@programming.dev 3 points 6 days ago (1 children)

It looks like there is a way to do the opposite at least. Which means it is possible to do this. The same process should work but it is a significant change. Backups would be key for such a monumental change. I would prepare things for a reinstall as well just in case things go wrong.

I’ve seen the admins on the Forum admit that they DO NOT oppose AI.

If that is the bar you have set I have some bad news for you. You will not likely find many projects where everyone involved completely opposes AI. Even Linus himself has used it and thinks it can be useful for some usecases. Are you going to abandon the Linux kernel as well? Or arbitrary apply your values to different projects?

[–] nous@programming.dev 25 points 3 weeks ago

The time to beat a game is generally for the main story if you don't take ages doing other things. Quite often with side quests or other non essential steps like collecting things or trying to 100% a game it will take way longer then the estimated time to complete. This is epically true for more open-world type of games with lots of places to explore.

[–] nous@programming.dev 1 points 3 weeks ago

TBH I would not use a duplicate code detector at all. That would solve the problem. I tend to find excessive deduplication to be a bigger problem then have some unnecessary duplication.

If you need a tool to find duplicate code you are probably down the route of excess. They only really time you need to deduplicate code is when it causes a problem for maintenance. Then it is typically trivially easy to find it without a special tool.

[–] nous@programming.dev 2 points 3 weeks ago (1 children)

I know you were talking about AI. It was just a quick jab at the fact they are both slop. Not really meant to be taken that seriously.

[–] nous@programming.dev 11 points 3 weeks ago

I am surprised it took them so long. It would have been the first thing to do, block new users, stop people takeong over orphaned packages or make the whole AUR read only for a while. Any of those would have disrupted this attack and gave the devs more time to figure out a longer term solution.

[–] nous@programming.dev 3 points 3 weeks ago (6 children)

Are you talking about AI or self help books?

[–] nous@programming.dev 47 points 4 weeks ago (2 children)

I don't think this is the win we want. Sounds like palwprld change the game to no longer infringe on Nintendo copyright claims. So Nintendo can no longer seek an injunction. They are still seeking damages.

I really want to see the copyright claims be challenged in court so we know where we stand. Rather then the continual settling out of court because Nintendo has more money.

It doesn't sound like Nintendo are on track to win or lose this. Just Palworld changed the game to limit the impact of the lawsuit. Which is in a way a small win for Nintendo.

[–] nous@programming.dev 124 points 1 month ago (2 children)

Still more helpful then this error I have seen before:

error: Success
[–] nous@programming.dev 23 points 1 month ago (8 children)

Forced price matching could be considered a abuse of their position. If a dev cannot sell on another store for less (even if that platform takes a smaller cut) then that makes reduces the need for others to use a different platform to get a cheaper deal. Devs cannot use pricing to save you some money while drawing you to a platform that gives them a larger margin. All of which means that there is less incentive for valve to reduce their cut of the sale to be more competitive. This is what some lawsuits against valve are arguing ATM I believe.

[–] nous@programming.dev 3 points 1 month ago

Most people I know don't look outside of steam for games. Might be a regional thing. But there are a lot of people that just don't care about the other stores. At least not while steam offer a good experience.

[–] nous@programming.dev 4 points 1 month ago (1 children)

You can choose to buy new things on other platforms. But you lose access to everything you bought on steam if you choose not to use them anymore. That is a form of locking to their platform. You cannot just move you library to another platform.

[–] nous@programming.dev 4 points 1 month ago (1 children)

Sorry badly worded on my part. They can use other platforms alongside steam. I really meant they cannot use them instead of steam without losing a massive audience. And likely making their game unprofitable. At least if they are not a very large game studio already.

And then if steam is pushing restrictions on what they can do on other stores then that is edging into the relms of abusing their monopoly.

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