I know you were talking about AI. It was just a quick jab at the fact they are both slop. Not really meant to be taken that seriously.
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I am surprised it took them so long. It would have been the first thing to do, block new users, stop people takeong over orphaned packages or make the whole AUR read only for a while. Any of those would have disrupted this attack and gave the devs more time to figure out a longer term solution.
Are you talking about AI or self help books?
I don't think this is the win we want. Sounds like palwprld change the game to no longer infringe on Nintendo copyright claims. So Nintendo can no longer seek an injunction. They are still seeking damages.
I really want to see the copyright claims be challenged in court so we know where we stand. Rather then the continual settling out of court because Nintendo has more money.
It doesn't sound like Nintendo are on track to win or lose this. Just Palworld changed the game to limit the impact of the lawsuit. Which is in a way a small win for Nintendo.
Still more helpful then this error I have seen before:
error: Success
Forced price matching could be considered a abuse of their position. If a dev cannot sell on another store for less (even if that platform takes a smaller cut) then that makes reduces the need for others to use a different platform to get a cheaper deal. Devs cannot use pricing to save you some money while drawing you to a platform that gives them a larger margin. All of which means that there is less incentive for valve to reduce their cut of the sale to be more competitive. This is what some lawsuits against valve are arguing ATM I believe.
Most people I know don't look outside of steam for games. Might be a regional thing. But there are a lot of people that just don't care about the other stores. At least not while steam offer a good experience.
You can choose to buy new things on other platforms. But you lose access to everything you bought on steam if you choose not to use them anymore. That is a form of locking to their platform. You cannot just move you library to another platform.
Sorry badly worded on my part. They can use other platforms alongside steam. I really meant they cannot use them instead of steam without losing a massive audience. And likely making their game unprofitable. At least if they are not a very large game studio already.
And then if steam is pushing restrictions on what they can do on other stores then that is edging into the relms of abusing their monopoly.
Use AI as much as possible. You will be juged on your usage. No wait, not that much. This shit is expensive.
This is what you get for jumping on the bandwagon without even seeing where it is going.
Yeah, Steam may be effectively a monopoly, but it's because nobody else really wants to compete with them at their level.
Steam has two types of customers. Us the gamers where we can decide which platform to use. They have an effective monopoly on us because they provide a good service. But with a large game library we are locked into steam as well and cannot just switch to a different platform. If valve ever did decide to be evil then we are screwed.
But developers are also customers of valve. And this is arguably where valve makes their money. They take a cut from the developers sales. Devs cannot just use a different platform without cutting out a huge userbase. This gives valve a real monopolistic control over developers.
TBH I would not use a duplicate code detector at all. That would solve the problem. I tend to find excessive deduplication to be a bigger problem then have some unnecessary duplication.
If you need a tool to find duplicate code you are probably down the route of excess. They only really time you need to deduplicate code is when it causes a problem for maintenance. Then it is typically trivially easy to find it without a special tool.