this post was submitted on 21 May 2025
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The bullshit dark souls-esque dodge-parry mechanic was actually one of the things that interested me - not because I particularly like either dark souls or dodging and parry, just because it does something to mix up the standard turn based formula. It's like Shadow Hearts adding a ring mini game to combat or Lost Odyssey's QTE's, it just adds a little bit more active engagement to the combat.
'fraid so, time to head to c/selfcrit
Seriously though, there's only so many base mechanics, genres, stories etc to go around, so they are going to blur together as they get combined in different ways, but that doesn't make the gestalts created from them a problem in themselves. The actual problem is the profit motive driving bland combinations with mass appeal - the PS2 era was a golden age for it, but you do still see developers combining them in interesting ways that improve the experience rather than just watering down both parts.
"RPG elements" were a mistake
nah they just made RPGs worse and shooters worse.
I wouldn't have bought it if it were merely a turn based RPG. Mastering dodges and parries means I get to do more cool shit on my turn and off my turn and spend less time worrying about healing