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Hello everyone. This week I've been playing more Balatro and Nightreign. I've now completed 50% of all decks in Balatro, and just need to find one more joker for 100% collection. Hope everyone has a good week ahead

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This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

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submitted 2 years ago* (last edited 2 months ago) by riseuppikmin@hexbear.net to c/games@hexbear.net
 
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | Soon to be replaced by Gopher64 by the same developer (26/3/2025) N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryubing Ryujinx Fork | Windows/Linux/Mac/ Android/iOS | Continuation of the Ryujinx project by some of the original contributors

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Azahar | Windows/Linux/Mac/Android | UPDATE 2/28/2025 Pablomk7 and Lime3DS forks have joined to work on Azahar

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Playstation 4 | ShadPS4 | Windows/Linux/Mac | Heavily experimental and not for casual use yet

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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:anti-cracker-aktion tweet: left-arrow many angry crackers here

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i'm kind of struggling to put this into words but I've replayed a bit of Far Cry 2 and was amazed by how much the enviroment reacts to the firefights. The fire mechanic, obviously, but even beyond that sparks fly when you hit metal, sheds or other structures get destroyed, explosions make the plants react to the shockwave and form some little craters.

Then I played Control which has very different style and pace of combat but it has the same thing going on. It's easily legible but you can feel like there's a lot of, like, destructive potential filling the air here currently.

Contrast this to something like even Modern Warfare 2 (pick any of the three there is, really) and while it is THE bombastic shooter it still feels flat. Yeah maybe you get a broken window and some bullet decals on the walls but outside of scripted sequences any CoD level looks basically the same at the start and once you're through it having shot 800 rocket launchers at the place.

So I'm wondering, what other games do this sort of enviroment reaction / cinematic shooting the best, where you can really feel that a lot of very fast objects are hitting a lot of different things and breaking them?

Red Faction: Guerilla and it's sequels are obvious, I'm thinking Stranglehold and at least Mafia 2 also did this really well. What else is there?

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New Xbox Handheld (www.youtube.com)
submitted 4 hours ago by 9to5@hexbear.net to c/games@hexbear.net
 
 

My first impression is I would rather have a steamdeck

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The new Mario Kart is fun.

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love going to work at the Barad-dûr Office Center

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On one hand, RE9 finally got announced bloomer

On the other, the MC is a fedposting

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it looks good

also, is it against the rules to bad mouth mario games too? just wondering

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submitted 1 day ago* (last edited 1 day ago) by 9to5@hexbear.net to c/games@hexbear.net
 
 

Another Owlcat game currently in development. Its a third-person sci-fi action RPG set in the universe of The Expanse. Gut feeling tells me Mass Effect in the Expanse universe, at least Owlcat has better writers than Bioware so this has some potential.

(The game is afaik) Their most ambitious project. They currently have 3 games in development, Dark Heresy, Expanse and a 3rd unannounced game.

My biggest worry is that Owlcat might be stretching themselves to thin....I just hope they know what they are doing.

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How good is Sekiro? (hexbear.net)
submitted 1 day ago* (last edited 1 day ago) by Lussy@hexbear.net to c/games@hexbear.net
 
 

I game but I’m not g*mer. Have heard too much abiut this game. Never played a souls. I like story.

This g*me is on sale

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Left to Right: Shala Nyx (Sciel), Jennifer English (Maelle), Maxence Cazorla (Esquie), Ben Starr (Verso), Kristy Rider (Lune), & Rich Keeble (Monoco)

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what a silly nerd

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I'm talking about Arzette: Jewel of Faramore. I actually liked it a lot.

It's not amazing but it does what it sets out to do superbly, with maybe a couple kinks here and there. If you're looking for an action platformer on the easier side, then it's serviceable, but I wouldn't sell it on that. It's definitely a game where "greater than the sum of its parts" is an apt description.

It goes on sale fairly regularly for $10 on Steam, and it just hit GOG where it could go for a similar price. Else, you could try it when you're a little MMM richer.

morshupls

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Currently running universal paperclips.

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