Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
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- !OtomeGames@ani.social
- !Shmups@lemmus.org
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- !Cities_Skylines@lemmy.world
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- !Fallout@lemmy.world
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- !Minecraft@Lemmy.world
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- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Skyrim@lemmy.world
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- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.
Really hope they get addressed in 2. Would be an incredible game if so.
The story in 1 was also weak. When you've got shit like Disco Elysium out there, the pandering "ooh capitalism is big bad" while also not giving it a serious critique falls pretty flat.
The trailer for 2 even jokes about how its "by capitalism."
While I agree with you, it's a bit unfair to compare the two.
DE is "just" a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.
OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It's also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.
This doesn't excuse a weak story, but does explain how it's much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).
I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.
I'm gonna be real, with all the material to be inspired by, you dont really have to spend all that much to produce a great story. 1 had all the pieces there, it was just missing that little something that makes it great. It felt like a watered down Monty Python.
That was my issue with the game too. The concept was good, but the game seemed rushed. You can literally see blank spaces in the map that were obviously supposed to have stuff there (like an extra companion quarters on your ship that was clearly walled off and deleted, for example). The sequel has potential to be great if they take their time on it.