Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com.
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
What I've noticed over the years has been how accessible the unity engine is for new developers.
So many unity games tend to look the sameish. They use the same free content packs and follow the same tutorials. Unfortunately this engine also sucks for performance and it's easy for it to feel slow and clumsy without extra effort.
After the popularity of Minecraft and Fortnite, it seems like every developer has been chasing that dragon. Bolting survival, crafting and grinding into their games.
It can be done well, but most of these games feel like classic mmorpg grinding, while offering nothing enjoyable in exchange.
On top of that there are predatory games that attempt to normalize the behavior of paying to win or accelerate earning something. Many unfortunate kids have been fooled into spending thousands of real dollars on what equates to nothing. In older games you earned outfits and characters based on skill and achievements.
Many modern games feel hollow and gross.