this post was submitted on 29 Jun 2025
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I've been wodnering how regulations about not killing games deals with compaines running multi-player servers?

For single player games or games with single player modes it seems easier to implement.

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[โ€“] Windex007@lemmy.world 15 points 2 days ago (1 children)

This.

This was the standard for years. Matchmaking kinda killed it.

There were 3rd part server browser services that could fill the gap, though. I wanna say GameSpy or something was a popular one in the late 90s

[โ€“] stoy@lemmy.zip 4 points 2 days ago

Epic did the right thing, after almost 20 years of running the Unreal Tournament 2004 master server, they announced that they were shutting it down, within days a new fan run master server was setup and working, migrating to the new was a simple thing, just edit the main config file and it worked.

Plenty of patched copies of the game can be found on archive.org