this post was submitted on 07 Jul 2025
572 points (99.1% liked)

196

18039 readers
355 users here now

Be sure to follow the rule before you head out.


Rule: You must post before you leave.



Other rules

Behavior rules:

Posting rules:

NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.

If you have any questions, feel free to contact us on our matrix channel or email.

Other 196's:

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] RazgrizOne@piefed.zip 2 points 2 days ago (1 children)

You always have to account for inefficiencies when emulating vs playing on native hardware. Just because the steam deck is more powerful than a switch does not mean it will necessarily play games better. I am not saying it does not, but It’s certainly not a given

[–] MotoAsh@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Ehh... It kinda' is, actually.

Ever since DirectX 12 and Vulkan came about (and even before), hardware has been becoming more and more PC-like by the year. These days, games come out on all consoles that don't have an exclusivity deal and PC because the hardware differences as far as programming are basically nil these days. All they have to do is support the control scheme and it's done-ish.

The Switch was so easy to dev for specifically because it's basically glorified phone hardware. That's precisely why emulators even CAN exist on PC that can do 4k, or else you might actually have had a valid point. They're all the same shit under the hood these days, sort of like x86 instructions, except for gaming, and at an ever higher level than raw hardware instructions. Ubiquity is a good thing in this case.