this post was submitted on 22 Jul 2025
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[–] MCasq_qsaCJ_234@lemmy.zip 18 points 3 days ago (1 children)

So the Steam client will have to be updated to 64-bit before 2038.

[–] ramble81@lemmy.zip 17 points 3 days ago (1 children)

Not really. 32-bit apps can use 64-bit values.

[–] IllNess@infosec.pub 6 points 3 days ago (3 children)

So this is only a problem for 32-bit apps on 32-bit processors?

[–] InnerScientist@lemmy.world 20 points 3 days ago

No, those can have 64 bit value as well, this is only a problem for applications which haven't switched to using them.

[–] nyan@lemmy.cafe 8 points 3 days ago (1 children)

It's a problem with the internal represensation of a C/C++ type alias called time_t, mostly. That's the thing that holds the number of elapsed seconds since midnight on Jan. 1, 1970, which is the most common low-level representation of date and time on computers. In theory, time_t could point to a 32-bit type even on a 64-bit system, but I don't think anyone's actually dumb enough to do that. It affects more than C/C++ code because most programming languages end up calling C libraries once you go down enough levels.

In other words, there's no way you can tell whether a given application is affected or not unless you're aware of the code details, regardless of the bitness of the program and the processor it's running on.

[–] jjlinux@lemmy.ml 2 points 2 days ago

I don't think anyone's actually dumb enough to do that

Never underestimate human stupidity.

[–] sgh@lemmy.ml 6 points 3 days ago

It only depends whether the app and its OS/kernel interface use a 32-bit value to store the time information.

32-bit architecture or OS has nothing to do with this bug, for example 16-bit architectures must've used 32-bit time, too (otherwise they'd be able to only count up to 32-65 seconds).