this post was submitted on 04 Aug 2025
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Nvidia and Linux don't have the best history. Their driver are not open source, so Valve developers have no means to improve performance and fix bugs on a driver level.
Success stories of Linux gaming are usually about Radeon and Arc GPUs whose drivers are fully open source.
This is what I was afraid of, and reflects my experience in the past, unfortunately. I am intimately familiar with Nvidia’s drivers and my random Linux black screens…
I would have gotten a 7900 TBH, but prices were terrible at the time.
I don't run any hardware with an NVidia GPU on Linux any longer, so I don't have recent first hand experience but I do follow Linux news and every year or so it's announced that Nvidia is working on the last feature that's holding back perfection on Linux. NVidia drivers don't support implicit sync but now that the Linux graphics layer supports explicit sync, the NVidia drivers make the "Final Steps Towards Ultimate Desktop Experience". Same BS every year. Nvidia is always lagging behind on Linux.
I'll consider using NVidia with Linux, should NVidia ever enter upstream kernel and Mesa development the same way AMD and Intel do.
Same here. At one point I was very versed in reinstalling the entire Linux graphics stack because the NVidia driver's kernel module decided that it is no longer compatible with the lastest kernel update.
Screw Nvidia.
I’d be on AMD if they weren’t price gouging just as bad (or worse), or on Intel if they offered 24GB+ cards for less than a car.
What? I have a 2060 and shit runs fine. Nvidia's drivers have improved a lot since the 2010s.
Of course. There's always the ones for whom everything runs fine. These are the ones who aren't affected by bugs in power management caused by Nvidia drivers because they use desktop PCs and not laptops. These are the ones who still used X11 five years after the rest of the Linux world moved to Wayland and when Nvidia drivers got good enough for Wayland, it's always "see, how much Nvidia’s drivers have improved a lot since the 2010s!!"
Nvidia is lagging years behind on adopting newer technologies in the Linux graphics stack.
Edit: These days it's "HDR can cause game-breaking graphical artifacts".
I didn't say there are never any issues I said it's fine. The idea that "success stories" are only amd is silly. 90/100 times unless you're using bleeding edge hardware or pathologically fussy you just hit play and stuff works. 9 out of the remaining 10 times you tweak a proton version or wine setting, the other time it's a driver bug.
Sometimes you don't know what you're missing though.
As an example, I figured out (on a 4900HS CPU/2060 GPU) that Stellaris and modded Rimworld game ticks are on the order of 40% slower running linux native, and still slower (but less dramatically so) in Proton. There was zero public information on this until I tested it myself.
As another example, modded Minecraft is dramatically faster on linux.
They run fine, yeah, but one's game settings are kinda capped by CPU performance in all these titles. I don't have to know the difference, but would like to, hence I'm wondering about CP2077 from the opposite side: am I missing out on a boost from linux?
Luckily I didn't write that.
Another good nugget, thanks (as I'd like to play in HDR).
And Directx 12(VKD3D) as of writing this has issues on Nvidia
Thanks, these are the kind of nuggets I’m looking for.
Not that I blame the vulkan translation layer at all. It’s incredible it even works on Nvidia.
Ig the fix came out?