this post was submitted on 01 Aug 2025
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huge thanks!!! these seems to have worked
Edit what does this do exactly do you know? I dont see it on the arch wiki
Gamescope is a compositor, a self-contained graphical session, meant to run a single application. When it's running in a nested context, i.e. as a window inside another graphical environment, it needs some kind of interface to be able to render the picture onto a window's surface, and to receive inputs from it. The
--backend ...
option defines which interface will be used to achieve that.wayland
backend uses some native Wayland protocols, but it's been broken for a while.sdl
backend uses SDL, which is a standalone rendering library often used by Linux-native games like Factorio and Stardew Valley. It simply captures Gamescope's output and renders it onto a window without any Wayland protocol fuckery.drm
backend is used when Gamescope runs in a rootful context, i.e. it is the only graphical environment, like big picture mode on the Steam Deck. It uses the Linux kernel's Direct Rendering Manager interface to render directly to the output device.headless
backend runs Gamescope without opening a window or showing its output. Everything happens in the background.auto
, which tries to guess the most optimal backend based on the runtime environment.Nice thank you so much. It appears to not work for every game but works for others so that makes sense. The finals opened and played fine but mass effect didn't exactly open haha. Thanks again for all the info