this post was submitted on 09 Apr 2025
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Definitely deceived into thinking you are purchasing a game though.
servers ain't free. I know ubisofts are a bunch of pricks but if you run servers indefinitely without generating income you'll eventually run out of money.
Not every game is an MMO requiring vast server farms. A game like the crew 1 that is past it's prime is not expensive to keep a few servers running for. It's a negligible cost.
They could also put in the time to give players the tools to host their own servers, or simply allow offline play. This used to be standard for all PC games. They chose to do neither of these things in an obvious effort to force players towards the sequel or their other games. They should not be permitted to do anti-consumer things like this.
Even MMOs have been run by amateurs. If you make the servers available, someone will figure out how to run it.
yes scaling past a couple hundred users becomes an engineering nightmare
Depends on the game for what point scaling further gets difficult. I think Factorio can do near infinite with the clusterio mod and from a server host perspective it's very easy to setup. You just need enough servers, the mod allows cross server interaction.