Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Authorized Regular Threads
Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !VisualNovels@ani.social
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- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.
Star Wars Galaxies was such an ambitious MMO at launch.
Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.
Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.
Also a surprisingly advanced and customizable... 'class' system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of... allowing many weird, but often effective, hyrbrids of 'classes' that... could either focus on one main 'class', but augment it with certain abilities from other 'classes'...
And then the Combat Upgrade happened, and everything got streamlined.
Also... being a Jedi/Sith used to be... exceptionally rare and difficult to pull off.
IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive... but you wouldn't even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a 'gray' jedi.
Finally... SWG ... still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo... as a core game mechanic of a player 'class'.
Though I haven't played all mmos, so I may be wrong about that.
... Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like... administrative capacity and zoning laws.
Do MMOs even... do player built cities anymore? Or did they just mostly switch over to 'you have a house in the set aside 'suburb' instance'?
Came here to mention Star Wars 1313.
Haven't played Outlaws, but I guess that's the closes we have come to that. Maybe a non-ubisoft game similar to that?
Wasn't there also a cancelled Darth Maul project?
Oh damn, I forgot about that. I think you're right. Wasn't it supposed to be a more mature take on Star Wars?
It's been a while but I think so. No idea what the genre was supposed to be, a soulslike maybe or something combat/combo based like DMC?