this post was submitted on 16 Apr 2025
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[–] ampersandrew@lemmy.world 62 points 1 month ago (4 children)

Cancelled or shut down? If you wanted a cancelled game to come out, 99 times out of 100, it was your imagination making it into a great game, and they cancelled it because it wasn't coming together.

For games that were shut down, for me, it was Robocraft. It was only shut down recently, but the version of the game that I loved from about 2017-ish was basically replaced a year later with a version of the game that I was not a fan of, and it stayed that way until the game's and studio's closure. I had to get burned by Robocraft in order to come to some realizations about the rot at the core of live service games, and it informed a lot of where I spend my time and money now.

[–] bjoern_tantau@swg-empire.de 13 points 1 month ago

Yeah. Sometimes we're lucky and get a leak of the cancelled game. Happened with the War Craft adventure game. It was almost finished. And it was really mid. Maybe up to today's Blizzard standards but not back then.

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[–] mrbean343@lemmy.world 36 points 1 month ago

PT. Still have it saved on my PS4 I think.

[–] Agent_Karyo@lemmy.world 35 points 1 month ago* (last edited 1 month ago) (13 children)

The Black Isle version of Fallout 3 (Van Buren).

Bethesda's version had expansive and impressive maps and visuals, but the writing and world-building were subpar compared to Fallout 1/2 and New Vegas.

[–] tal@lemmy.today 13 points 1 month ago (2 children)

Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks' Fallout games and Micro Forté and 14° East's Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay's demands.

I suppose you're most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into Wasteland 2 and Wasteland 3?

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[–] Kolanaki@pawb.social 26 points 1 month ago* (last edited 1 month ago) (5 children)

I sometimes still think about StarCraft: Ghost.

Also not really a whole game, but I hate that CDPR cancelled the multiplayer stuff for Cyberpunk 2077. I was really looking forward to that.

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[–] Guitar@lemmy.world 25 points 1 month ago (5 children)

Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.

Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.

[–] SpruceBringsteen@lemmy.world 6 points 1 month ago (1 children)

Star Wars Galaxies was such an ambitious MMO at launch.

Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.

Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.

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[–] Delta_V@lemmy.world 23 points 1 month ago (4 children)

PlanetSide 1, the MMOFPS that was the former record holder of "Most players in an online FPS battle," which was eventually surpassed by PlanetSide 2.

In its heyday it was a fascinating sociology study.

During EU prime time, players would self-organize into squads of about 10 players. They would apply light pressure to the entire map simultaneously. Territorial gains would be made by attacking undefended bases.

During USA prime time, players would self-organize into platoons of about 30 players. They would press a few strategic locations with medium force. Territorial gains came from fixing operations (using a small force in an easy to defend location to keep a large population of opponents busy) and local numeric superiority at lightly defended bases.

During Chinese prime time, players would group up into a singular mass. Everyone just ran face first into the meatgrinder. No territorial gains were made.

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[–] dual_sport_dork@lemmy.world 21 points 1 month ago (7 children)

Megaman Legends 3.

"We cancelled it because the fans didn't show enough interest or act like they wanted it badly enough!"

I think a sizable fraction of the world's population is still salty about that, and it's been 14 years.

[–] droning_in_my_ears@lemmy.world 9 points 1 month ago (3 children)

I'm a battle network fan and never played Legends but I feel for you.

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[–] qevlarr@lemmy.world 21 points 1 month ago (4 children)

Unreal Tournament series

UE4 movement was buttery smooth

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[–] Zeke@fedia.io 19 points 1 month ago

The original Overwatch. I also know Apex Legends hasn't been cancelled, but they also took away Linux compatibility so it is essentially cancelled for Linux. That's one I miss.

[–] Zeusz13@lemmy.world 17 points 1 month ago (1 children)

Star Wars Battlefront 3, 1313 Titanfall 3

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[–] Sunsofold@lemmings.world 15 points 1 month ago (11 children)

Might sound odd to some, but Overwatch.

Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another 'left-click on the target' game, because those make more money. It saddens me that it died.

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[–] Hyphlosion@lemm.ee 14 points 1 month ago

Star Wars Battlefront III

[–] yeahbuddy@lemmy.world 13 points 1 month ago* (last edited 1 month ago) (3 children)

Hawken. :(

Edit: Started to read through everyone else's opinions and it dawns on me that this is just going to be a giant list of things I may have never even heard of that I might want to play, and can't. You are a sadomasochist. :)

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[–] TimeSquirrel@kbin.melroy.org 13 points 1 month ago (4 children)

Kerbal Space Program. Loved KSP1, but still salty about spending $60 on the pre release of KSP2 thinking it would help fund development. Never again. Learned my lesson for sure. Both versions are basically dead now. It was a fun ride while it lasted.

[–] tal@lemmy.today 9 points 1 month ago (1 children)

Have to see what happens with Kitten Space Agency.

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[–] MrScottyTay@sh.itjust.works 13 points 1 month ago* (last edited 1 month ago)

Star wars 1313 was THE game I was waiting for. Got very sad when it got cancelled.

Also all of the in-progress and for some completed content that just got shelved for Disney infinity because the new management at Disney forgot why games mattered. (Same time when they absolutely gutted lucasarts). Just for them to start from scratch again a few years later when they realised they still need a videogame presence. Which makes the losses of what could have been hurt more.

[–] leaky_shower_thought@feddit.nl 11 points 1 month ago (1 children)

vampire the masquerade bloodlines. the classic one had a bumpy release but patches and community work made it fun.

the supposed to be new one got cancelled. i forgot. budget reasons maybe.

[–] ryven@lemmy.dbzer0.com 15 points 1 month ago (4 children)

It's been a long time, but it's supposed to be coming out this year.

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[–] vaguerant@fedia.io 11 points 1 month ago (1 children)

Mostly every Rare game.

  • Diddy Kong Pilot (the voxel version)
  • Dinosaur Planet
  • Donkey Kong Racing
  • Twelve Tales: Conker 64

I know 3/4 of these sort of got released, but the mode-7 style Banjo-Pilot is fundamentally not interesting to me, Star Fox Adventures is fine but was a lot more ambitious when it was on weaker hardware, and while Twelve Tales looked generic, Conker's Bad Fur Day is the least funny thing to ever attempt humor.

I didn't forget Donkey Kong: Coconut Crackers, I just don't mind missing out on that.

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[–] H1jAcK@lemm.ee 11 points 1 month ago (1 children)

I wish StarCraft: Nova had happened

[–] SnotFlickerman@lemmy.blahaj.zone 15 points 1 month ago (1 children)
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[–] Erro@lemmy.world 11 points 1 month ago (2 children)

I loved Descent from back in the 90s...

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[–] SMillerNL@lemmy.world 10 points 1 month ago (2 children)

Really loved Battlefield Heroes as a kid. I’d love to play it again

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[–] tatann@lemm.ee 10 points 1 month ago (1 children)

Prey 2 : https://youtu.be/BPkHZfjK5z4

Some friends and I were so hooked on the gameplay demo (we're big fans of the Mass Effect trilogy), then it was cancelled and replaced by Prey, which was very different (more horror centric and less space opera)

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[–] LostWanderer@lemmynsfw.com 10 points 1 month ago (6 children)

Honestly, I kind of miss the idea of what "Life By You" could've been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could've been a return to form and an actual threat to EA's watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox's backing, could've created something magical. Alas, it was not to be...I still imagine the potential for player driven storytelling that Life By You was offering!

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[–] Katana314@lemmy.world 10 points 1 month ago (3 children)

Beyond Good and Evil 2.

I’m not even mad that we didn’t get the multiplanetary open world new-tech live-experience cooperative second coming. I’m mad we didn’t even get a simple, short singleplayer experience living off of the charm of the first one.

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[–] janus2@lemmy.zip 10 points 1 month ago (2 children)

Mother 64
Mother 3 is my favorite game, but I'm still bummed this timeline didn't get a fun quirky N64 graphics Mother game. Would have been interesting to see which style elements came through in 3D, which didn't, and what new spins on things would have added to the series

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[–] JakobFel@retrolemmy.com 9 points 1 month ago

EverQuest Next. That game would have been the best MMO ever, if they would've stuck with it. Unfortunately, SOE got bought out and the new owners were whackos who didn't care. It's sad because nothing has come close since then. Only GW2 and ESO have even a fraction of the concepts of EQN.

[–] FRYD@sh.itjust.works 9 points 1 month ago (2 children)

Nosgoth. An asymmetrical, team based shooter where you played as either vampires or vampire hunters. The vampires had more health and mobility but were only melee while the hunters had range and utility. It was buggy and imbalanced and I loved it and clocked like 500 hours before they shut it down.

[–] Dil@is.hardlywork.ing 6 points 1 month ago

Was a ton of fun, I played it daily til it shutdown, I love when multiplayer games have fun traversal mechanics, tho it leads to many quitting if they do terrible early on.

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[–] straightjorkin@lemmy.world 9 points 1 month ago (1 children)

The original concept for Bioshock infinite.

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[–] DoucheBagMcSwag@lemmy.dbzer0.com 9 points 1 month ago (3 children)
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[–] billiam0202@lemmy.world 8 points 1 month ago (2 children)

Anthem was a really great idea for a game that had an absolutely terrible execution.

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[–] johntash@eviltoast.org 8 points 1 month ago* (last edited 1 month ago) (6 children)
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[–] EveningPancakes@lemm.ee 8 points 1 month ago

Legacy of Kain: Dead Sun

I'm sure it was cancelled for a good reason, but man I really want more Legacy of Kain/Soul Reaver lore!

[–] mysticpickle@lemmy.ca 7 points 1 month ago (2 children)
[–] villainy@lemmy.world 6 points 1 month ago

For anyone wondering, the game is Silent Hills. It was cancelled 10 years ago and you can still find people on eBay selling PS4s with the P.T. demo loaded on it for way too much money.

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[–] I_Has_A_Hat@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

Guns of Icarus, my beloved.

Also, Global Agenda.

[–] skribe@aussie.zone 6 points 1 month ago

Babylon 5: Into the Fire. Killed just months before release after a corporate restructure. The closest we got was some Freespace mods.

[–] WolfLink@sh.itjust.works 6 points 1 month ago (2 children)

Obligatory “fuck Notch” but I really liked the idea of 0x10c when it was announced.

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[–] Dil@is.hardlywork.ing 6 points 1 month ago (1 children)

Lawbreakers was my favorite, high skill floor and ceiling games are my favorite. I wish ppl gave it a chance past its artstyle but matchmaking was rouh with barely anyone and the best players were insanely raw because of that high skill ceiling, high floor made it hard to catch up or feel good in early games I think.

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[–] MoreFPSmorebetter@lemmy.zip 6 points 1 month ago

The StarCraft FPS.

I'm still mad about it.

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