this post was submitted on 15 Dec 2025
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cross-posted from: https://lemmy.world/post/40224994

I just found out that Embark used genAI to replace recalling it's voice actors. And I am devastated. It was my GOTY and now I'm boycotting it. To the point that I decided to be vocal about it.

I don't want any AI (not talking about machine learning for the way the Arcs move, I'm talking about the voice actors being replaced) in the work of art that I think are the video games I play.

To game developers: Stop using AI in your video games!


Je viens de découvrir que Embark a utilisé de l'IA générative pour remplacer ses acteurs. Et franchement je suis tellement déçu. C'était clairement mon GOTY, et maintenant je me retrouve à boycotter tout ça, au point de carrément en faire des posts pour toucher le plus de monde possible.

Je ne veux aucune IA (et attention, je ne parle pas du machine learning utilisé pour les déplacements des Arcs) dans les oeuvres d'art que je consomme.

Aux développeurs: Arrêtez d'utiliser de l'IA dans les jeux vidéos !

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[–] Alchalide@lemmy.world 40 points 3 days ago (4 children)

But its in agreement with the voice actors. I don't get the big deal. I'm not pro AI but why would you abandon a game you enjoy for that reason? Praise them for making an Unreal engine game that looks and runs great.

[–] hzl@piefed.blahaj.zone 5 points 2 days ago

If SAG hadn't gone on strike, Netflix would also have been making agreements with actors to use their voice and likeness without actually offering future work too. Was SAG wrong to push against this?

Just because someone makes a deal doesn't mean it isn't a toxic business practice that's bad for the industry or the people involved in it. People also agree to work for subpar wages, but that doesn't mean we shouldn't push for higher minimum wages.

[–] HailSeitan@lemmy.world 12 points 3 days ago

Because desperate voice actors famously have so much leverage in contract negotiations, right? Why do you think Hollywood actors and writers unions went on strike in 2023?

[–] FatVegan@leminal.space 2 points 3 days ago

While i think it sucks, and the only reason they take this weird approach is that the embark guy is a turbo AI bro. What i don't understand why they even bother, since arc raiders has only like 10 voice lines

[–] Chef6652@lemmy.world -5 points 3 days ago (2 children)

I agree, this game has an awesome tech team making a clear counter-argument to UE5 haters (I hate UE5, they used very well imho). The graphism are cool and the art is really a work of art! I love the world design, lore, color grading, design-language, weapon design, etc.

The voice acting got through what I consider my keen 6th sense of AI-detection (which scares me tbh). But this is something that I cannot let go, I don’t want to. Even though everything else is (for a multiplayer game) top-notch imo.

What’s the boundary if we let them do this to one aspect of the game then? What amount of AI slop are we going to accept in the future if we allow corporations to AI-creep into everything?

I want to vote with my wallet and with my voice to support what I think isn’t the right direction.

Even though the voice actors signed the contract: I, as a customer/fan, don’t want workers signing off their ability to work more. These voice actors won’t ever work again with Embark now, Embark don’t need another recording session from them. Ok, actors waved that opportunity away willingly. But I don’t want the whole industry to become like this.

It’s not because the genAI trend isn’t going away that we aren’t allowed to adapt to it. My adaptation is to fight for an AI-free label.

PS: On another front, Embark has made millions, if not more on this game. Don’t tell me they HAD to use genAI instead of paying those voice actors for reshoot to begin with.

I love the dev behind ARC Raiders. I hate the management team that forced AI into the project (I can't prove this claim, call that a hunch)

[–] Alchalide@lemmy.world 9 points 3 days ago (2 children)

The reason I've heard they are doing it so they can pump out dialoge faster and they don't have to let the voice actors come in for every line whenever they add a new map with new way points for example.

[–] wizblizz@lemmy.world 3 points 3 days ago

If its purely for the sake of velocity, than the performers should be compensated the same as if they were in studio. This is a slippery slope.

[–] _cryptagion@anarchist.nexus 0 points 3 days ago

But this is something that I cannot let go, I don’t want to.

that's too bad, considering most people are looking at this with a rational mind and don't agree with you, and you have no ability to change it by yourself.