this post was submitted on 19 Dec 2025
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[–] mfbatz@lemmy.world 8 points 3 days ago (1 children)

I completely agree with you, but I can’t help but wonder why they chose UE5 over id Tech as both devs are under the same Microsoft umbrella.

[–] warm@kbin.earth 6 points 3 days ago (1 children)

UE5 is a buzzword. Also easier to outsource cheap development on a popular engine, easier to hire devs, dont have to spend money teaching them new stuff.

Big gaming is in such a sorry state. Buy indies.

[–] dockedatthewrongworf@aussie.zone 2 points 2 days ago* (last edited 2 days ago) (1 children)

Well, considering 343 from what I understand hires contractors almost exclusively, UE5 is probably the only engine any of their devs will be familiar with as I don't think the id tech engine is available for developers outside of Microsoft and I'd software? Though I might be wrong on that!

[–] warm@kbin.earth 2 points 2 days ago

343 spent years developing a new engine, Slipspace. They even hyped it up with the release of Halo Infinite.

Then they told us they were moving to UE5, which pretty much cemented the fate of Halo. They could have spent time training people to use it, but considering they were doing that contractual work, then they would have to keep retraining them. That sort of development will never lead to a good game anyway, which is why we are getting remakes nobody asked for.