this post was submitted on 09 Jan 2026
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[–] Ephera@lemmy.ml 3 points 4 days ago

Yeah, and if it is just "we feed your dialogue choices into an LLM to have it make new stuff up", then it's just going to be dialogue where your decisions 'matter'. Nothing in the game world itself will change.

In principle, you can make it so an LLM can trigger actions in the game, but then you have to implement code for each such action and provide a description for each action to the LLM as well.
In practice, they just will not do that or do it badly, like the "Radiant Quests" that Skyrim has, where you'd get infinite fetch quests of which exactly 0 were worth playing.