Sieht lecker aus, bis auf die Pizza.
Ephera
I really don't like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.
I also have to say, though, that it really doesn't help my immersion when the fairy, that just told me she's from the clan Uhgaloogah, then tells me to press the X button on my controller.
If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn't part of the game world.
Finde das immer so spannend, wie der BfDI das Fediverse so in der Grundüberzeugung total gut findet, weil's den üblichen Datenkraken den Finger zeigt, aber auch anerkennen muss, Holy Shit, das geht komplett an DSGVO und Co. vorbei.
Es ist eben alles öffentlich und wenn jemand das machen will, was die Datenkraken sonst so machen, gibt es nichts was das verhindert.
Gleichzeitig gibt es aber erstmal kein Unternehmen, das ein Grundinteresse hat, genau das zu tun, daher ist es in der Praxis eben doch oftmals datenschutzfreundlicher.
Where I typically notice it, is that the text starts repeating a few handful of points.
The prompt will have been to write a story on those points, and because it doesn't have much else to go off of, it will just shoehorn those exact points again and again.
I expect this to always be a telltale sign, because if your point can be made in the length of the prompt, there's a rather limited amount of noise it can add to that before it would have to go off-script.
My problem was that "Albert Heijn" is a dude's name. It does not exactly scream "we're talking about a real physical building".
For all I knew, the impossible problem we're solving could've been on a mathematical plane, named after mathematician Albert Heijn. "Sweeping" just as well can be used in an abstract sense.
Obviously, I did think of physically sweeping a physical floor first and foremost, but especially with the rest of the blog post being so entirely abstract, I had doubts on that for far too long, which did not make it easier to understand.
Well, if we're already posting all the new Rust-based editors, then we're still missing Helix: https://helix-editor.com/
Unlike the other two, it's community-developed, but it being terminal-based might not fit everyone's taste...
If I could find something that offers a “run this cli command on file saving”, that’s really about the biggest requirement I hope to have in place.
You can do that via CLI, too, by the way. You can watch your source code directory for file changes with entr: https://manpages.org/entr
Make sure to see the examples at the end of the man page, since usage isn't entirely obvious...
And if you want KDevelop without being so focused on KDE development, then that's basically Kate: https://kate-editor.org/
If you install the LSP servers for your toolchain (and check that Kate auto-starts them), then it can assist pretty well for different programming languages (i.e. virtually indistinguishable from VSCode, as far as I'm aware).
It pretty much defeats the point of spaghetti. Spaghetti trap sauce by being long enough to wrap them around your fork. If you want shorter pasta, there's tons of shapes out there which are better at trapping sauce without wrapping around a fork.
Yeah, and if it is just "we feed your dialogue choices into an LLM to have it make new stuff up", then it's just going to be dialogue where your decisions 'matter'. Nothing in the game world itself will change.
In principle, you can make it so an LLM can trigger actions in the game, but then you have to implement code for each such action and provide a description for each action to the LLM as well.
In practice, they just will not do that or do it badly, like the "Radiant Quests" that Skyrim has, where you'd get infinite fetch quests of which exactly 0 were worth playing.
Mario-Kart-at-home by the way: supertuxkart.net
Buy now for $0 and get Rocket-League-at-home for free on top!
(It's one of the game modes in SuperTuxKart. 🙃)
But yeah, $80 is kind of wild, even just because it's fundamentally still a cart game. You pretty much need a group to regularly play it with, otherwise you won't get your money's worth out of that.
Probably could've mentioned at some point in that whole article that Albert Heijn is a supermarket chain: https://en.wikipedia.org/wiki/Albert_Heijn
Spannend, dass im Deutschen das Wort "Eichel" auch mit "Ei" beginnt.