this post was submitted on 24 Apr 2025
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[โ€“] Gawdl3y@pawb.social 1 points 1 day ago (1 children)

Texture resolution doesn't map to screen/render resolution like that. Depending on the object, its mesh, the physical size (dimensions) of the in-game object, and how close your player view/camera is to it, you can absolutely see a clear difference between 2k and 4k textures for the object, even when the game is rendering at 720p or lower.

[โ€“] spankmonkey@lemmy.world 2 points 1 day ago

That is correct, it isn't an exact scaling for every single texture yo the setting which is why I said I don't need most hi res textures at a lower resolution. Many his res textures are not used at all on lower settings even if some are, and the developers would know wbich are needed and which are not.