Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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After 1300+ hours in Elden Ring, I have come to hate a lot of the enemy designs. So many things teleport or slide to you so you can't maintain good spacing, have combos that never end or can be started up ad infinitum with no openings, have hitboxes that do not match the visuals of what's going on, or have so many effects happening all the time you can't even see what is going on.
I've began to wonder if ER stretched their imagination of what could make a difficult challenge because it often feels very unfair compared to all the prior games.
Damn, that's a long time to figure that out. Did you feel that way early on and work around it, or did you have that realization 1200 hours in?
It's like a bell curve. First you don't know but can still feel the unfairness. Then you manage to win and think "maybe it is fair, I just haven't learned enough," and then you learn more and go back to thinking "this shit is unfair AF."
I also thought the ER questlines were counter intuitive. You would easily miss next steps or have no idea where to go to (at least, I did). And as such, it felt ER was designed to be played with the wiki next to it. Previous games did not really had this issue because of the more linear approach.
I mean... I had to use a guide to figure out how to access the DLC in Dark Souls 1 because it is rather convoluted compared to everything after it. So that I was prepared for. At least the biggest one (Ranni's) is pretty easy to follow... Up to a certain point. Unless you rest at that one specific site of grace after picking up the mini Ranni doll, you may never know you can speak to the doll itself. It should have had the prompt appear at every site if you had the doll and not conversed with it.
I also was always disappointed with the MP. After the kickass MP of 2 and 3, ER pulled back on everything except the convenience. I do like the effigies so you don't have to just literally stand around in a spot waiting to be summoned; but that is just about the ONLY thing I love about ER's (vanilla) multiplayer.