this post was submitted on 26 Apr 2025
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Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2… and the list keeps growing.
When a big studio skips QA and releases a broken game, it’s not the engine’s fault, it’s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if we’re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an author’s word processor for a poorly written novel.
Well that's a pretty shit list. You have there games that aren't using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven't even released into early access (Subnautica 2).
I'd throw half the list out the window, actually probably more because the other half of the list are mostly games I don't know enough to evaluate their performance.
https://www.unrealengine.com/en-US/developer-interviews/layers-of-fear-reimagines-horror-with-unreal-engine-5
Also, “I don’t know what I’m talking about, so your list is invalid” isn’t the dig you seem to think it is.
I didn't know the original game was remade. I assumed you meant layers of fear 2 because the original layers of fear wasn't even on Unreal Engine and Layers of fear 2 is on UE4. Nothing I said was explicitly wrong. It was wrong in the context only because you weren't precise with what you're saying.
And how nice of you to pick out the one thing I was wrong on while completely ignoring all the other examples. For instance how the fuck can you put Subnautica 2 on that list when it's not even in early access?