People from the original title want to capture the essence of buggy Berhesda gaming for future generations!
How thoughtful!
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People from the original title want to capture the essence of buggy Berhesda gaming for future generations!
How thoughtful!
Mentioned this in another thread yesterday:
Like many UE games over the years, they didn't properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.
Nice, amateur hour it seems.
I'm having relatively good performance in 6600rx on Linux but after a while theres some sort of GPU memory leak (would be my guess) where fps halves until the game is restarted.
It's poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.
I've been playing it on steam deck, it's definitely playable but I wouldn't call it smooth.
Does it freeze up all the time like in the Digital Foundry video?
If not I'm wondering if it's that stupid shader compiling thing that has plagued PC games all generation.
I've gotten a lot of freezing and stuttering playing on my desktop PC (Linux with Proton). The deck actually seems to be more stable, though it is locked to 30 fps and textures still take a minute to load sometimes.
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
So ... just like the original Oblivion?
The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god
The level system doesn't work that way anymore. Now when you level up, it doesn't matter what skills you leveled up when you get a new level, you always get 12 points (called "virtues") to spread around to any stat. Luck, however, takes 4 "virtues" to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn't change anything about that from the OG. So once you're level 50, everything has the best weapons and armor on them.
Doesn't work in the remaster; they changed so that all skills contribute to level up progress.
So they took the mechanic in the game yhat was universally hated, and made it worse...?
Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.
There are mods that help with this
It is verified for the Steam deck though.
At 30fps if you call that verified
That's fine honestly, provided it's smooth. In the video, there was a fair amount of hitching though...
It’s definitely not smooth. Interior cells run decently, but my OLED Steam Deck dips into the low 20’s in exterior cells.
Ouch.
If somebody didn't realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn't even know what to say to them.
Can we please stop blaming UE5 for sloppy development and poor QA?
I'm not blaming UE5, but I'm capable of pattern recognition. There's a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.
You just touched on the problem, which is a confluence of Base Rate Neglect and Availability Bias.
UE is the most popular gaming engine, so it’s used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesn’t do that for you.
One problem is that big studios build games for consoles first, since it’s easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is “Crysis syndrome”, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out forever… and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.
A lot of the responses to me so far have been “that’s stupid because” and then everything after “because” is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.
As soon as someone releases a UE5 game that doesn’t run like ass
Clair Obscure runs pretty well out of the gates.
I had to use upscaling to get it to 60 but there’s certainly worse
Avowed ran well for me.
Its Lumen. Its 100% Lumen.
Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.
I had to tweak quite a bit but it's running at a stable 60 fps at 1440p now. I wouldn't say I'm looking past it, just enjoying it in spite of the performance issues.
My FPS drops from 60 to like 25, but that's rarely. It's not like it's a constant 25.
And this is why I don't buy day 1. Performance actually looks reasonable compared to other day 1 releases, but it's still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so I'll hold off. It's not like there's going to suddenly be content to miss out on, it's a remaster, so waiting is absolutely reasonable.
It runs like most UE5 games.
Like shit.
It’s playable though, that’s all I want right now.
It runs like most Bethesda games.
Like shit.
Double shit when it’s in UE5