this post was submitted on 29 Apr 2025
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Oh yeah? Name one.
Okay, how about a game where you are a voodoo priest, and you move a doll through a board full of traps and whatnot, and then the person who you have possessed with your voodoo doll then follows the path that you navigated with the voodoo doll.
Spice it up by having extra events happen while the person is moving through the real life version of the board that you then have to use your voodoo powers to compensate for while you now no longer have any more control over the person who you've taken over.
I guess that's more of like a puzzle thing, so sure, for an RPG, How about an Isekai game where you plop down into a magical world and you've got all the pop-up screens and everything like you would see an anime and manga, but there is no Demon King, there is no great evil to defeat. It's just you exploring the world and having fun with your kind of cheat OP powers while meeting people and learning about the history of this world you've been plopped into.
You can have actual events happen by like being involved in small-scale battles between kingdoms and uncovering lost relics and dungeons that have never been explored even by the locals and building a party of people to establish your own kingdom in a neglected land.
The latter would give you an opportunity to go like City Builder Sim-style for a bit of the game.
Or if you think that's stupid, How about a role-playing game where you and a bunch of your other magician, wizard, witch, whatever friends, have built the first fantasy spaceship, and now you're flying through the celestial realms, visiting all of the other planets in the solar system, and encountering new people, and helping them to solve their problems that have nothing to do with your planet but rather with the goal of establishing diplomatic relationships with other nearby planets.
This shit is easy. Coming up with an idea for a game, a new one that sounds fun and interesting to play that covers a different storyline and gives opportunities for dozens of different authors and creators to put a piece of themselves into it and come up with interesting fun things to do, that shit is fucking easy, and I don't know why they're not fucking doing it.
Like you said yourself, it's risky.
That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.