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The evolution sim that was never meant to be.

Original Source:
Spore: An oral history by Jay Castello / Designroom (free registration required)

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[–] HexagonSun@lemmy.zip 29 points 22 hours ago (2 children)

The thing that really bugged me about Spore was how lame the “evolution” was.

If early developments in your creatures set certain things in motion that then played out differently that would be great and add replay value.

But nothing was meaningful at all, you could completely change stuff back and forth. Very little in your evolutionary history actually mattered, at all.

[–] WolfLink@sh.itjust.works 4 points 9 hours ago

There were a couple details that mattered.

Whether you were aggressive vs friendly vs neutral at each stage had some consequences for all later stages. Creatures you befriend in the Creature stage could become pets in the Tribal stage, which could include the powerful lone wolf ones.

[–] Rooster326@programming.dev 5 points 11 hours ago

That's because ~~children~~ adults would get stuck on a path that was untenable, and management didn't like that idea. It would lead to a bad experience and a negative review.