this post was submitted on 05 Jul 2026
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As far as publishers are concerned, the single greatest cancer they face is the resale market. When a store sells a new game for £60, the publisher makes about £20, and the store gets between £15-20, depending on how they choose to price it. The rest is the cost of manufacturing and shipping. (These are rounded estimates, it varies)

Then, a week later, when someone trades that game in and the store resells it for $40, they get all of that, and the publisher gets nothing.

From their perspective, that's basically theft, which is why they've been trying for decades to put a stop to it, which they can't, or at least make more money from secondary sales by bundling single-use codes for "bonus" content that really should be part of the main game, which people who buy preowned will have to shell out extra for.

So that's what getting rid of physical media is all about. If they get rid of the discs and cartridges, that market vanishes.

Please don't mistake this explanation as an excuse. All of the platform holders have had the means to kill off the retail market and usher customers onto their digital storefronts for at least a decade. All they had to do was pass on even a fraction of the savings they make selling digitally, which cuts out the manufacturing, shipping, and retailer costs, onto the customer. But they haven't. Games cost the same on the Playstation Store as they do on the Gamestop Shelf. Sometimes more!

They could have used the carrot, but pure greed means they're now opting for the stick.

Edit, Supplemental Question: This is my first post on Lemmy, and the responses have me wanting to clarify something- Is everyone on this platform fucking mental?

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[–] Aceticon@lemmy.dbzer0.com 19 points 1 day ago

This is about removing any and all ownership rights of buyers.

Not just of selling you copy second hand but also things like lending (even to your own family), gifting and even playing it in a different device

Mandatory Age Checks on the device also helps with stopying lending even to members of your family that live with you and use the same device to play the game: if the hardware (with the excuse of Age Checking) identifies the user, then the copy can be bound to a specific person in a specific devive rather than the device alone, so for example two siblings in the same household need to buy two copies to play it even at different times rather than just one copy as the "age check" identifies the user and only allows a specific user for a specific copy.

The fewer rights buyers de facto have, the more copies publishers sell as users can't get the games by alternative legal means, and whilst at first there might be some backlash from taking those rights away, in my experience not only are most gamers sheeple or at best dogs that bark a lot but don't bite, but usually they over time get used to not having those rights (especially as new, younger people, who grew up without having had them become gamers), so pretty much all backlash from taking those rights away eventually dissapears and those companies end up making more money than before.