Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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Hmm. Not my recent experience. I asked it to guard a space over a chasm so it wouldn't get hit, it reached that, but a gnoll brute came through the door, ghostie ran toward it and got smashed. A frequent problem and probably going to avoid pet ghosts in future.
Right so after the ghost reaches that location it will be willing to move a few tiles away in order to engage enemies that it sees (and will return to the set position when the enemy is gone). There isn't a permanent 'ignore enemies' option. If you gave it a reach weapon it would correctly keep a distance while attacking.
It did have a spear... So my ghost was especially stupid. Maybe the gnoll was initially out of reach? Can't remember. But by the turn after the gnoll was next to the ghost and killed it.
Hm, the only thing I can think of then is that the positioning worked out such that the ghost had to approach on one turn, putting it next to a ground tile, and then the brute could approach and become adjacent.
Think its especially an issue with slow weapons since it takes longer to move once ghost is in the wrong position