this post was submitted on 02 Jun 2025
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As someone who has sunk a lot of hours into FTL over the past decade, I can tell you this game is a lot more than just an uninspired FTL clone with a grimdark make-over, though admittedly the devs could have put in more effort into the presentation. Thankfully there's a demo so you don't need to take my word for it.

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[–] CliffordBigRedDog@hexbear.net 3 points 1 week ago* (last edited 1 week ago)

In the legally distinct future of the 42th millennium theres only turn based war

[–] 9to5@hexbear.net 2 points 1 week ago

If FTL scared you. The default difficulty of this game is easier than FTL (there are higher difficulty modes though)

[–] HexReplyBot@hexbear.net 1 points 1 week ago

I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:

[–] Belly_Beanis@hexbear.net 1 points 1 week ago (1 children)

People are saying there's more emphasis on crew? Does it have an open sandbox type game mode or is it like FTL where you fight the boss and that's that?

[–] RamrodBaguette@hexbear.net 1 points 1 week ago

A lot more emphasis on crew. They're easier to acquire but also more fragile and prone to dying if you're not careful.

Runs are still centered around defeating a final boss but the game is a lot more freeform/customizable and less punishing overall, at least on Torment 1 (compared to the "easiest" difficulty in FTL). You need to make your way to the final "ship" but there's less pressure since you aren't being hunted down by a pursuing fleet like in FTL.

This isn't to say Void War "beats" FTL nor does it need to. It just has its own identity which I found refreshing as opposed to just playing another copy.