this post was submitted on 03 Apr 2026
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[–] justdaveisfine@piefed.social 157 points 2 months ago (6 children)

Semi-fun fact: The tops ones are sometimes a really easy way to do basic analytics without setting anything fancy up, which is handy for small/indie studios. That's why you might see ones for simple things like starting an online match, beating the tutorial, equipping a item, etc.

[–] FireRetardant@lemmy.world 51 points 2 months ago (1 children)

Also that dopeamine hit. Gimme that dopeamine hit. I don't even want these collectable items i just want the notification telling me i got them.

[–] hakase@lemmy.zip 21 points 2 months ago* (last edited 2 months ago) (5 children)

This is (one of the many reasons) why I disable achievements on all of my games.

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[–] DougPiranha42@lemmy.world 34 points 2 months ago

Thanks for the fun fact, it totally makes sense, I never thought about that!

[–] MonkderVierte@lemmy.zip 21 points 2 months ago

"Oh, looks like the tutorial is too boring."

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[–] Godort@lemmy.ca 84 points 2 months ago (3 children)

I sometimes like to look at the fall-off rate of players by looking at the global achievements.

With Silksong as an example, for the first few months there was a pretty big drop in "Defeat the Last Judge" achievements from everything else in Act 1, but surprisingly very little drop-off after that, which suggests that was a major wall for people, and many quit at that point.

[–] bamboo@lemmy.blahaj.zone 37 points 2 months ago (2 children)

I bet for some of the drop off, it's because the Last Judge explodes after being defeated, and if you die, you have to battle them all over again. This almost got me to rage quit all together. I finally got to Act 3 but didn't have it in me to get to the end.

[–] Tiresia@slrpnk.net 26 points 2 months ago (2 children)

I dropped off there, but not because they explode, which I didn't know. For me it felt like I got an idea of what the game was going to be like, not really going somewhere new compared to Hollow Knight and being a slog with long annoying runbacks.

Not sure if that feeling is accurate for what it would have been like to continue, but importantly for the analysis it was a culmination of everything that came before.

[–] bamboo@lemmy.blahaj.zone 9 points 2 months ago (3 children)

The runback for the Last Judge wasn't even that terrible, just annoying and time consuming. There's another one called Groal The Great which is:

spoilernot great at all

[–] bluesheep@sh.itjust.works 5 points 2 months ago

Especially if you don't know about

Tap for spoilerthe secret bench, and even than it's still not great. Fuck Groal

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[–] olafurp@lemmy.world 4 points 2 months ago

It's a matter of taste. The runback is as exercise in speedrunning which allows you to sharpen the core skills until you can pass everything fast without losing HP. At the point where you pass everything with full HP it's not a slog anymore, just going through the motions.

[–] Coelacanth@feddit.nu 7 points 2 months ago

You know, that makes me even happier with my decision not to play HK/Silksong.

[–] The_Picard_Maneuver@lemmy.world 17 points 2 months ago (1 children)

I like to do the same. I remember it especially with Armored Core.

[–] PabloSexcrowbar@piefed.social 6 points 2 months ago (1 children)

Holy fuck did that fight annoy me the first playthrough. Once I figured out the trick to it, it became easy as hell, but until then I almost put the game down entirely.

spoilerBalteus felt like the real noob filter, though. Holy shit, that fight took me SO LONG the first time through before I had unlocked the Songbirds.

Oh, and then Sea Spider. Fuck that guy right in Balteus's ass.

[–] The_Picard_Maneuver@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (1 children)

It's been long enough that I can barely remember the specific bosses, but some of them took me forever!

Just looked him up, and I remember Balteus too. Yeah, that was a learning curve.

This was the one that I had to grind out over and over and over...

[–] PabloSexcrowbar@piefed.social 4 points 2 months ago (7 children)

Oh fuck, and then you had to remind me of THAT guy...

Man, as hard as they were, some of those bosses really are staggeringly good. Once the bugs got fixed, I never really felt like the fights were particularly unfair, and some of them like STRIDER were downright fun. Then again, STRIDER reminded me so much of AC4A that I couldn't help but adore it. That whole mission felt like a love letter to 4A.

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[–] Rentlar@lemmy.ca 47 points 2 months ago (1 children)

"Create a character" - 10% of players have this achievement

[–] Jrockwar@feddit.uk 12 points 2 months ago (1 children)

That must be Monster Hunter.

As a person with ADHD... I kid you not, it took me months to get through Monster Hunter's World character creator, and by the time I managed, I had already lost interest in the game.

[–] Evotech@lemmy.world 4 points 2 months ago (1 children)
[–] yakko@feddit.uk 8 points 2 months ago (2 children)

True but is this your first time telling someone with ADHD "just don't have a problem?" They always love that.

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[–] swelter_spark@reddthat.com 41 points 2 months ago (6 children)

I'm always surprised by how rare some achievements are that aren't so much difficult to do, but more a reflection of the decisions a person makes within a game.

[–] The_Picard_Maneuver@lemmy.world 19 points 2 months ago

I'm not an achievement hunter, I just play, so I'm totally that person. I have many hundred hours in XCOM, and I somehow got some really basic achievements yesterday just by chance because I did something different.

[–] Ryanmiller70@lemmy.zip 10 points 2 months ago* (last edited 2 months ago)

Some rare achievements are just funny. One of the rarest ones I have on Steam (3% of players have) is to play the credits which can be accessed from the settings on Blazblue Cross Tag Battle.

[–] RebekahWSD@lemmy.world 10 points 2 months ago

I was thinking how in games where you can date people, you can see which characters are less loved (or added more recently) by how far down they are.

[–] wdx@feddit.org 6 points 2 months ago

Disco Elysium and Recruiting Kuuno de Ruyter come to mind

[–] howrar@lemmy.ca 4 points 2 months ago (1 children)

Achievements sometimes just don't register (e.g. when playing a game with mods). I've been playing Factorio for many years and still don't have most of the achievements despite having hit those milestones.

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[–] DudeImMacGyver@kbin.earth 41 points 2 months ago (1 children)

I liked ”Go outside" in Stanley's Parable: Don't play the game for 7 years.

[–] teegus@sh.itjust.works 16 points 2 months ago (2 children)

It's five years, I got it in january!

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[–] cerebralhawks@lemmy.dbzer0.com 25 points 2 months ago (2 children)

TIL people still don’t know that achievements are a front for analytics. They’re not for you. They’re for publishers.

Fallout 4 didn’t initially let you play a bad guy because the analytics from Fallout 3 achievements showed them that a vast majority of players hit each level achievement at good karma. They were checking for that. They just didn’t expect the bad karma gamers to be so vocal.

[–] TheSambassador@lemmy.world 42 points 2 months ago (1 children)

There are plenty of gamers (myself included) who do actually like well-designed achievements, and they can actually really help you vary how you engage with a game. I'm sure that publishers also love the analytics, but pretending that they aren't for regular people at all is silly too.

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[–] Evotech@lemmy.world 21 points 2 months ago

Install the game. More like 80%

[–] you_are_dust@lemmy.world 17 points 2 months ago (2 children)

I like challenging achievements if it's in a game that I really like. I don't like the "challenge run" type achievements. I don't don't really want to play the game like a speed runner.

[–] AceFuzzLord@lemmy.zip 3 points 2 months ago* (last edited 2 months ago) (2 children)

Closest I like to those style achievements are things like in game completion medals for speeding through individual levels.

Edit:

Challenging achievements are fine in my book so long as they ain't ridiculously difficult. I'd never wanna get an achievement for beating a game or extremely difficult section without making a single mistake because those types of achievements ain't fun. No I am not gonna speed run every level one after another without getting hurt just for an achievement.

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[–] whatsisface@sh.itjust.works 16 points 2 months ago (3 children)

I completed all the Path of Exile achievements and the most frustrating was to Capture the Flag.

Capture the Flag is a dead game mode so you can be queued literally forever and never find a game. You have to personally wrangle 6 people, convince half of them to queue in a different party without anyone leaving and then actually play the match (which crashes almost immediately).

[–] tacosanonymous@mander.xyz 10 points 2 months ago

They did that with one of the tomb raider games and one of the assassin's creed games. Nice try. I’m not playing your shitty multiplayer.

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[–] Zahille7@lemmy.world 10 points 2 months ago (3 children)

I brought the gnome allll the way to the nuke, on console. And then I did it again without cheats on PC.

I fucking love Half-Life 2 and it's Episodes. It's probably one of the few games where I've gotten all the achievements because I truly do love it that much.

[–] Kolanaki@pawb.social 3 points 2 months ago* (last edited 2 months ago)

I think that achievement was harder to get in L4D2, personally. Just getting the gnome in the first place is a bit of of a challenge, and you have team mates thst either suck cuz they're bots or will ditch you because they don't know/care about the gnome.

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[–] taiyang@lemmy.world 8 points 2 months ago

I wish the industry would just adopt standards like what RetroAchevements already does that prohibits both ends of the spectrum. Excessive achievements (as well as multiplayer) get subsets, progression achievements still exist but mostly to track "beating" a game. Nothing too easy, although April 1sts "Baby Mode" set for FF8 was fantastic. Lol

Having a standard made it higher in my mind than Steam achievements. Technically PS and Xbox have set rules too but not nearly as well thought out (e.g. what classifies as a Bronze vs Gold) and still allow some real unoriginal bullshit lol

[–] popcar2@piefed.ca 7 points 2 months ago* (last edited 2 months ago) (6 children)

I hate developers that add ultra-super-hardcore-hell difficulty achievements so much.

This meme is giving me flashbacks of Super Meat Boy's developer adding achievements in the console version where you have to beat the entire stage (20 levels) in one sitting without a single death. And that achievement exists for every stage in the game. For reference, one of the harder levels can take an average person over a hundred deaths to beat ONCE.

100%ing the game should be enough to get all achievements. That's what 100% means, but some developers just insist on inserting some challenge run nobody can beat into the mix.

[–] DougPiranha42@lemmy.world 18 points 2 months ago (4 children)

If you get all the achievements for completing the game, what are achievements actually for? They are there to create fun or not so fun challenges above just completing the game. It’s not like someone will punish you if you leave some achievements incomplete. On the other hand, completing a tough one can feel like - an achievement!

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[–] glimse@lemmy.world 10 points 2 months ago

Why? The existence of an achievement doesn't mean you have to do it.

It's the easy ones that should go away. They're just participation trophies, you didn't "achieve" anything by beating the game. They should be actual challenges that most people can't overcome...that's what makes it an achievement

[–] Demdaru@lemmy.world 8 points 2 months ago* (last edited 2 months ago)

Achievement is an achievement, not baseline. It's something outstanding, something more.

I hate achievements that are like 'finish chapter" for each chapter. That's baseline. That's basic. That's no achievement until we talk about game that is hard from get go, built as a challenge from ground up.

[–] Alabaster_Mango@lemmy.ca 5 points 2 months ago

100%, to me, means the main game. Like, story completion and map discovery. Challenge chevos are for tryhards like myself that want a little extra pizzazz on top.

Let me try a metaphor. Say you've ordered some kinda cocktail from a bar. A no-fuss bartender pours your drink and is done, but a "mixologist" does crazy bottle flips and weird knife play involving fruit. Either way you get 100% of your drink (the game), but one looks a bit fancier if you're into that kinda thing.

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[–] Kolanaki@pawb.social 6 points 2 months ago* (last edited 2 months ago)

I actually was playing something the other day that literally had an achievement like tbe bottom one. That one is rare af. Most are closer to the top one, which is generally why I don't care about them.

The achievement really was "Beat the game without taking damage on the hardest difficulty in under X minutes using Extra Enemies, Random Loot, and some 3rd modifier I can't remember."

I think it was Lords of the Fallen, actually 🤔 The moment I read it I was like "Welp... I'm never 100%ing this."

[–] baguettefish@discuss.tchncs.de 6 points 2 months ago (1 children)

Novels should have achievements, maybe one "understand the basic text of the book" and another "Understand the subtext while being hammered by three different drugs and being 72hrs awake"

[–] eleijeep@piefed.social 8 points 2 months ago (1 children)

"complete the entire book without reading the same page twice"

[–] baguettefish@discuss.tchncs.de 4 points 2 months ago

the real comment is always in the comments

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