That's a good business model. "If our customers don't like it, our employees don't like it, and we can do business without it, why should we use it?"
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Careful, when the AIs get so good that you can ask them anything and they perfectly understand what you want and produce great results, you're going to get left behind because... you won't know how to use the... incredibly easy tools... hang on...
Listen, as a 6-year prompt engineer I know exactly how to manipulate the AI to give me... well you know not great results... yet but it will be one day and then I'll know how to say the archaic words cuz I will have already practiced, see it makes sense!
Beacuse minimize the effing costs or you fired
I'm not sure AI is cheaper now that AI companies are no longer artificially suppressing prices. Especially compared to the PR companies you need to pay if you use AI.
Lol, how do you losers tokenmaxxing with that sort of attitude?
I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.
If gamers don't want it and your own staff doesn't want to use it, no point in wasting money trying to force it.
Now try and convince the entire tech industry of that last sentence.
I am, and I’m doing exactly what it takes to convince the entire tech industry. I’m not buying their shit. They’ll either capitulate or there will be an alternative tech industry.
I ran into a research article a couple weeks back pointing out that devs that use AI were 25% less productive, despite all "consultants" claiming they should be 25% more productive.
Hopefully the tech industry starts waking up once they start having to maintain the giant mess they've made
Who could have possibly guessed that artists like doing art!
I bought Palworld just to spite Nintendo and thus far i haven't regretted buying it.
AI is the worst kind of bullshit fantasy because it convinces people to dehumanize themselves and others with a condescending sense of inevitability for a future that the technology does not provide any hard evidence for being inevitable.
Human artists are supremely valuable, fuck this "rational" economic system that pretends otherwise.
… but isn’t ai inevitable?
YouTube showing me the account that shared this YouTube link makes me feel so creeped out.
Hm. Don’t love that.
You have to turn that off in settings or remove the tracker part of the link (everything after the ?)
Good.
I really hope they're being sincere about these statements.
They kind of already went through the ringer with people accusing the pals of being AI generated pokemon (which was disproven by their lead artist).
Great. Cause if they aren't paying people to make the game, I'm not paying to play the damn game.
Even if the game is free, I adhere by the rules of "time is money."
This exclusionary, contemporary AI definition really grinds my gears.
What do we call the thing that governs NPC behavior now?
Behavior trees
State Machines?
if (...){
//..
if (...){
//..
if (...){
//..
if (...){
//..
if (...){
//...
} else {
//..
} else {
//..
} else {
//..
} else {
//..
} else {
//..
}
Voodoo tech
fuzzy logic
It's never been AI, but that's what we called it anyway, and that's what we'll keep calling it.
Where is the line of "no AI" exactly?
While the game certainly isn't vibecoded, I would bet some Pocketpair devs used an LLM for a Python script, to figure out something in documentation, to point them somewhere over an error, maybe some Windows issue; you know, utilitarian things.
Artists likely use oldschool ML models in their graphics software, without even knowing it. Or maybe when processing textures to finish them. Or to search through assets, or documentation.
I'm just saying, if you're strict with the definition, it would be really hard to block an entire dev studio from all "AI." It would almost certainly seep in from casual use, legacy integration, or "oldschool" things like image recognition and processing.
It doesn't mean they have to vibecode or ship slop assets, of course. When they say "no AI," that's what I hear, and exactly what I want.
But I think studios, especially larger ones, need to be careful about labels like "100% human," lest something come to light that seems to contradict the guarantee.
I imagine by “AI” they mean strictly LLMs from OpenAI and other related sources. It’s more or less a consequence of the term being used as a catch-all by marketing teams even if it’s misleading.
They’ve for sure used machine learning tools in their development process, I have no doubt about that. I mean, that’s literally what code completion is. That’s been a thing for much longer than LLMs though, and it’s really only a supplement to the actual intentions & efforts of the devs using it. Stuff like that is useless if you don’t have any game development expertise.
See, I don't mind AI if it's used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.
At least in it's current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.
I don't think I've played a game where I've seen AI but this definitely applies to other faucets.
Which other faucets?
Bathroom sink, outdoor, utility…
Stop, I can only get so wet.
Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.