this post was submitted on 28 Jun 2026
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[–] sp3ctr4l@lemmy.dbzer0.com 14 points 1 day ago* (last edited 1 day ago)

I mean, it really is as simple as you'd think it is.

They're entitled, vain, and incompetent.

Gigantocorporate structures... do that to themselves and their constituents.

They have a whole other kind of 'social norms', just like any particularly culturally different group or economic class of people have noticably different expectations and behavior patterns.

The corporation values ass kissing and gaslighting more than anything else, it takes an extreme and constant, consistent effort inside the company to make that not happen, like pushing a boulder up a hill.

You can place varying degrees of blame on management or devs, on specifically full of themselves and insufferable people...

... but the ultimate reason this happens is because shareholders say line must go up, and the social dynamics that occur in an organization that is rabidly aiming for that goal... produce narcissists that are full of themselves.

Because a mass shakeup, an attempt to reset that via resetting people... well that means downtime, that means 'a rebuilding year'... but that line needs to keep going up NOW. And firing all your top leadership is a near guaranteed way to tank your stock value.

So, the most influential people with the most wrongheaded ideas fail upward, untill the money printer breaks, and then, at that point... shareholders are okay with firing leadership, because the bad thing, the line go down, that already happened.

[–] QueenHawlSera@sh.itjust.works 11 points 1 day ago (2 children)

Is this about how women in Western games don't have giant bazongas anymore.

Not gonna lie, I miss giant bazongas, but I'm not on fucking twitter making photo-edits of Aloy as a bimbo

[–] Ashelyn@lemmy.blahaj.zone 3 points 14 hours ago

hire fans lol

[–] TubularTittyFrog@lemmy.world -1 points 18 hours ago* (last edited 18 hours ago)

90s notalgia hits hard.

huh, the internet told me that it's because gamers are all pedos now so they want women that look like little boys.

or femboys maybe? i can't keep up with these trends what degeneracy i am supposed to find attractive. or whether it makes me woke, or anti-woke. i'm just sleeping over here i guess.

[–] nullspace@lemmy.world 18 points 1 day ago (1 children)

TLOU2 had a good story. Aloy doesn't look like a goblin. Kratos reflecting on his past is good character development.

Meanwhile, your gacha waifu just had her panties censored in the latest update.

[–] TubularTittyFrog@lemmy.world 1 points 18 hours ago (1 children)

tlou2 was just revenge porn fantasy. it was weird.

[–] nullspace@lemmy.world 3 points 14 hours ago

Revenge porn does not typically include a central theme of everyone ending up worse off every time they go out of their way to seek revenge.

[–] MisterFrog@lemmy.world 11 points 1 day ago

The OOP desperately needs some class consciousness.

Why are ~~Western devs~~ game publishers like this?

[–] Mountainaire@lemmy.world 86 points 2 days ago (2 children)

idk, but who cares? Just ignore them all and go for indie titles. I had way more fun with FTL and Noita than RDR2, etc.

[–] abfarid@startrek.website 43 points 2 days ago (3 children)

I love FTL, but weird choice for an unfun AAA game, as RDR2 is actually one of the best AAA games in "recent" history.

[–] okwhateverdude@lemmy.world 21 points 1 day ago

RDR2 was great narrative. Combined with a Westworld-like + GTA sandbox, it was super fun and immersive. Rare for a game regardless of its budget.

[–] hypnicjerk@lemmy.world 3 points 1 day ago (1 children)

...maybe you're missing their point that fun is relative and what's fun for you might not be for them.

[–] abfarid@startrek.website 18 points 1 day ago (7 children)

No, I don't think I do. The goal of their message is to point out that the modern AAA game industry makes similar, boring and repetitive games. RDR2 isn't that, it's a genuine piece of art. Why pick the one good apple from a pile of bad apples, when complaining about the aforementioned pile of mostly bad apples.

[–] Droechai@piefed.blahaj.zone 5 points 1 day ago (1 children)

Rdr2 also released 8 years ago, so not really current. I would use Kingdom Come 2 as example but I dont know if it qualifies as AAA instead of AA

[–] abfarid@startrek.website 4 points 1 day ago

In my defense, I put "recent" in quotes.

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[–] Damage@feddit.it 2 points 1 day ago

Ok, I originally read indie titties

[–] FiskFisk33@startrek.website 44 points 1 day ago* (last edited 1 day ago) (1 children)
[–] Signtist@bookwyr.me 8 points 1 day ago

Yeah, the devs are desperately trying to make whatever they can with the limited time and suffocatingly safe direction they're given by the executive suite, who know that the game will give a much faster return on their investment than a well-made game given the time and freedom it needs to flourish. Game companies don't exist to make games, they exist to make money; they've long since figured out that bad games made quickly make better money than good games made slowly. If they could sell empty boxes for more money, they would.

[–] NigelFrobisher@aussie.zone 65 points 2 days ago (2 children)

Chances are strong this is in response to a woman making a game.

[–] slaacaa@lemmy.world 15 points 1 day ago* (last edited 1 day ago) (1 children)

I agree. I hate how legit complaints about the hypercapitalistic hellscape of modern gaming are overshadowed by the constant poop throwing of racist/misogynist idiots

Like, can we admit we miss thirst trap characters in Western Games like the Sorceress from Dark Legacy, without being creepy and misogynistic about it?

[–] Saapas@piefed.zip 11 points 1 day ago (1 children)
[–] Cris_Citrus@piefed.zip 23 points 1 day ago* (last edited 1 day ago) (1 children)

While I understand your point, a crappy game is a crappy game, dudes make shit games all the time

And folks don't bring their demographic into it when that happens 😅

[–] Cypher@aussie.zone 1 points 19 hours ago

Relooted was made by a bunch of white guys and they were criticised based on their demographic among other things.

[–] makeshift0546@lemmy.today 19 points 1 day ago* (last edited 1 day ago) (1 children)

007, mewgenics, mina, fh6, slay the spire.

I swear gamers are just incapable of happiness.

[–] snugglesthefalse@sh.itjust.works 12 points 1 day ago (1 children)

What's the reason for these specific games to be mentioned? Can't say I'm particularly interested in any of them. But I've never heard of fh6.

[–] Quadrexium@sopuli.xyz 6 points 1 day ago (1 children)
[–] HeyThisIsntTheYMCA@lemmy.world 8 points 1 day ago* (last edited 1 day ago)

fall hout 6ewvegas

look the 2000s were weird we did a lot of drugs

[–] k0e3@lemmy.ca 10 points 1 day ago

Western games are really good though

[–] anon232@lemmy.zip 23 points 2 days ago

Western game bad when unfuckable player character, or characters above the age of 18.

[–] rumschlumpel@feddit.org 14 points 2 days ago (3 children)

What does "fail" even mean? I do have a great distaste for "AAA" titles roughly post-Skyrim, but AFAIK most AAA games succeed financially. Even Fallout76, widely regarded as a flop in terms of critical reception and player sentiment, performed reasonably well, even if not quite as well as previous Fallout titles.

[–] djsoren19@lemmy.blahaj.zone 20 points 2 days ago (1 children)

there have been a pretty large number of live service disasters in recent memory. from CA's Hyenas being so terrible that it got shelved after a playtest, to Suicide Squad: Kill the Justice League (blech) crashing out within a year, to Concord getting pulled off the Sony store within months, to most recently Highguard lasting a mere 45 days... and that's just what I can remember off the top of my head. Every single one of those games was a flop, with Concord famously losing Sony millions of dollars.

all this amidst a sea of studio layoffs happening year over year, I think it's fair to say that the western AAA scene is currently floundering.

[–] Kushan@lemmy.world 3 points 1 day ago

I don't think it's fair to lump live service games in with all AAA games, that's its own very specific kind of failure and a lot easier to explain with greed and shit management at the helm.

Look at other recent AAA failures and it's a very different story, though still ultimately failure.

[–] mnemonicmonkeys@sh.itjust.works 7 points 1 day ago* (last edited 1 day ago) (6 children)

There's been a growing number of AAA flops in the past 5 years. Here's an incomplete list:

  • Concord
  • Skull and Bones
  • Marathon
  • Redfall
  • Highguard
  • Suicide Squad: Kill the Justice League
  • Saint's Row (2022)
  • Lord of the Rings: Gollum
  • Star Wars Outlaws
  • Marvel's Avengers
[–] HeyThisIsntTheYMCA@lemmy.world 5 points 1 day ago (1 children)

I really don't want to consider Outlaws a flop even though i know the studios do. I played it (public library copy) a year after release and it was plenty fun. I'd probably pay $15 for it.

[–] mnemonicmonkeys@sh.itjust.works 1 points 18 hours ago

I'd probably pay $15 for it.

Tbh, that's probably most people's reaction to it on launch, instead of full price. Hence why it lost money

[–] Zarobi@aussie.zone 5 points 1 day ago

Honestly watching a let's play of Gollum was the most hilarious thing I've seen in a long time. Like 10 hours of laughs. I'm not even sure if it counts as bad anymore if you categorise it as a comedy game

I mostly liked Saint's Row, I didn't like the gang based on antifa (It just screamed of "Hurr durr, kids these days want everything handed to them!11") and why is Freckle Bitch's now called FB's? That's just fucking weird.

But other than that I enjoyed it

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[–] tehevilone@lemmy.world 2 points 1 day ago (1 children)

And to be fair to 76, it genuinely is a good MMO-style game now, IMO. It'll never be at the level of FNV/FO4/Skyrim as far as community sentiment goes, since you can't mod the shit out of it, but compared to launch when I finally went back to it last year, I put enough time into it again to feel like I got my money's worth.

[–] rumschlumpel@feddit.org 3 points 1 day ago (1 children)

I think the fundamental issue is that people who like FO4 or Skyrim typically don't want to play an MMORPG in the first place. But maybe I'm extrapolating too much from myself.

[–] 9bananas@feddit.org 2 points 21 hours ago

no, that's exactly it: the entire franchise is built on being fundamentally a single player game and highly customizable.

players, reasonably, expect that from the series.

also, God Emperor Todd^TM^ promised you would never have to see another player if you didn't want to...which - and you will never guess this - was a complete and utter lie.

so on top of going against the established series formula players were also lied to about the game being playable without the MMO aspect.

the FO76 launch really was a legendary shitshow...

[–] Waterpumpee@lemmus.org 8 points 1 day ago

Mainly management issues. Time constraint. See, some games, like those successfull indie games, are passion projects. Often forged by one mind.

Big companies hire people for a project. You see an issue with gameplay? Too bad youre just the designer, no one wants to hear your opinion. You lose passion, if you had any to begin with. Then companies tend to see workers as slaves. Bend the knee or else. Id not go the extra mile for benefits barely matching the lawful minimum. The new avengers show will drop nxt year? Gotta ship a product which normally needs years of development. You cut features to meet deadlines. Sometimes this is also because management thinks only pressure makes people work at all.

[–] yogurtwrong@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

I want the filthy devs listening their community!!!

The community:

1000001056

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