This doesn't work. Knowing which guard is a liar doesn't tell you which door is the correct one (the actual answer has been given in this thread).
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I mean, the Barbarian asked the one question and didn't gain anything from it. Knowing which one is the liar doesn't... help anymore.
That's why this is a brilliantly played barbarian. They think they are clever but will still have to do things the hard way.
Ah. Normally I see this with no limit on questions. You're right. It'd only work with at least two questions.
I've only heard it with one question, that's the whole point. Otherwise you just ask a guard some trivial question (e.g. What color is the sky?) to determine which is the liar, then just ask which is the safe door.
The whole point is to get the information you need from a single question.
That's why it's funny.
Ask either guard: "If I asked the other guard which door led to the castle, what would they say?" The answer is always the door that leads to instant death; enter the other door.
Then, rip both of them in half and knock down the safe door so that everyone after you immediately knows the safe route
If you rip them both in half, then two of your party are cursed to be the next two truth/lie guards. Roll for unintended consequences.
Time to rip the table, the DM, and everyone's minifigs in half. It's rippening time.
The guard replies "I don't know for sure".
Alternate solution:

Is there more of this?
What's this from?
Nhim is the artist. The character is Mimi. They’re all standalone comics, but there’s a bunch with Mimi. All have the same crazy goblin energy to them.
How can they both explain it when one only tells lies?
Is there an actual plot to Mimi, or is she just a complete chaos goblin?
Simply goblin
But they gained no information on which door to choose ='(
Yes, but they did establish that one of the guards is no longer living and that giving barbarians riddles is dangerous for everyone involved.
The Barbarian got what they wanted, which is to have an excuse to rip another head off.
For years, I had my own headcanon for the Labyrinth movie. In the scene, the young Sarah correctly solves the riddle, passes through the correct door, says "This is a piece of cake!" and then she immediately falls down a pit of doom. This confused me, because she got the answer right. So I reasoned that the guards were both liars, and because they both participated in explaining the rules, they were lying about the rules.
It was only a few years ago that I read in an interview that the Labyrinth (or Jareth) dropped her down the hole because she said it was a piece of cake. It was her arrogance that set her back, not that she got the riddle wrong.
But now it still bothers me that the liar, whichever one he is, helps explain the rules of the scenario. If he always lies, then she can't trust that either of them ever tells the truth. The rules have to be described separately, like on a sign or by a disinterested third party. Or you could phrase it differently, like "One of us will answer your question truthfully, and one of us will answer your question dishonestly." That way you avoid saying that they always lie, and specify that the lie will only be in response to the one question.
Fuck, I've had too much coffee. How the fuck did I get up on this soapbox? Why are you still reading? Go do something productive.
Go do something productive.
No.
This still doesn't accomplish the goal of knowing which door will kill you. All you've done is determine which guard is the liar.
I believe that's the joke. The barbarians intelligence isn't usually very high.
I love playing low Intelligence high Wisdom characters. Because Wisdom governs stats like Perception, Insight, and Animal Handling. So your character will notice things that the rest of the party misses, but often doesn’t have the intelligence to put the individual pieces together.
Once played a high wisdom barbarian. He would notice things like traps or clues, but I would RP it with things like “Hey, why’s that wire stretched across the path? Someone is going to trip over that…” The other players very quickly learned to pay attention whenever I asked stupid questions, because it was usually my way of announcing “I noticed something that the rest of you missed.”
That's funny! but if you want to know how to solve this problem every time, even when asking one single question, just ask this question:
"If I ask the other guy which is the correct path, which path will he tell me?"
No matter who you ask, both of them will point to the WRONG path, meaning the correct one is the one they DIDN'T point to. Here is the logic.
For the sake of argument, let's assume the correct path is the right path. When you ask that question, if the person is the truthful one, he will be honest and say the left path. Because if you ask the liar what the correct path is, he will say it is the left path (which is false). Now if you ask the liar what the other guy will say the correct path is, he will lie to you and say it is the left path (which is also false, the truthful one will tell you it is the right path and not the left).
"I have no idea what the other guy would say, we're honest-lier pair of guards, not reading each other fucking thoughts pair of guards"
and also, using "correct path" instead of "right path" will be less confuzzling because english words can have multiple meanings and are the dumb.
I got an unexpected laugh from Rick and Mortys take on this. His answer was "you ever fuck this guys wife?" And watched them fight to the death.
And the surviving guard will most definitely answer a 2nd question despite the rules.
This doesn't help the party decide which door to go through at all
So the traditional answer here is to ask them to point at the door the other guard will say is safe.
However, I'm curious, does anyone know of any other valid solutions?
"Is the guard that tells the truth standing in front of the safe door?" If they say yes, you go through their door, if they say no then you go to the other one

