Good for him doing the right thing. Keeping slop out of the world is one of the most moral things a person can do.
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"Ethically, [the] only logical reason is to delete the game from Steam. The girl I've been dating for a month made me realize this."
Make like 38 Special and hold on loosely brother. Keep it up.
Why doesn't he just... I dunno, develop the AI bits? Is he just going to give up?
It sounds like the bigger issue was that the game was bad.
The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
I'm curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur's debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
Incidentally, if people had skill, they wouldn't use Ai?
Again, reading the announcement, it sounds like the advice the developer received in school was to use it. He’s realized now that it was a bad call.
Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.
Based as hell
Its funny reading the positive reviews and seeing thay they couldn't even bother spending more than 20mins playing.
Props for it being open source but it seems like a shit game. Needs more gameplay polish I doubt AI was the problem here.
Meh - sounds like they saved some money by not going heavy into custom assets.
Seems like for a first pass at an indie game you should use asset packs and/or Gen AI. If the game has legs - you make another pass with a bigger investment into it.
Obviously if you enjoy the asset/model/whatever aspect then delve deeper into it.
Yeah, I don't know how I feel about celebraing an indie dev deleting their game while the biggest games such as arc raiders succeed despite overt ai use that actually displaces voice actors at the company.
The developer gives a pretty decent reason for the deletion, imo:
"I have realized the AI is not actually free, and it has a major effect on the economy and environment," Rakuel wrote. "Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit[s] no one, but rather suck resources from the economy from hard working people," he continued.
There's nothing he can do about Arc Raider's success, but taking ownership of what he did, I gotta say, respect.