Paranomaly

joined 2 years ago
[–] Paranomaly@sh.itjust.works 6 points 1 week ago (1 children)

Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.

[–] Paranomaly@sh.itjust.works 3 points 1 week ago

It got a lot of backwards hate when 76 came out and it was suddenly really trendy to hate Bethesda. This is not to say that lots of people changed their mind on the game, though I'm sure some did, more that people who didn't like the game got more confident to speak up about disliking it. This is also around the same time the New Vegas became a huge darling in popular opinion.

[–] Paranomaly@sh.itjust.works 4 points 1 week ago (1 children)

If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.

[–] Paranomaly@sh.itjust.works 1 points 3 weeks ago

I try to avoid a lot of discourse around movies/books I haven't seen yet as the expectation can ruin it for me. That said, Infinity War and Ready Player One (the book) still get me angry thinking back on them and the hype didn't help. (Public opinion seems to have flipped largely on the latter, but there was a point when it was held up)

 

It's a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away.

Are there any games where you experienced similar? While it can be a bitter sweet feeling, I know that it is a sign that I really enjoyed what I was playing and love to find these experiences.