Oh, the journalists wrote and article that you clicked on and shared, and maybe even commented on on their website? And it points out a particularly problematic part of an otherwise pretty good game?
Fantastic, they did their job well.
I enjoyed playing the game but that achievement and "jennerising" really did leave a sour taste in my mouth (the latter is a drug effect that temporarily changes your body type). Though I found "tropic thunder" giving you dark skin somewhat amusing. Humour is subjective, and I could honestly accept all of these being just a tad too far to be funny anymore, in which case I'd rather the game was more friendly to everyone (and it's better for its success too).
To have some fun though at your expense; the funnily appropriate way you mistyped a sentence:
try to cancel a game just because an achievement
I assume you missed the word "of" but it lets me ask: just because an achievement is what? Come on, say it.
All that aside:
I'm surprised someone on the fediverse is using "social activist" as a pejorative though tbh. Moving away from centralised social media is similarly a way to speak out against social issues you believe in.
This seems like it fits more of a management/strategy type vibe to me.
Maybe you hear news of the 10 greatest knights of the realm coming to save you. But you don't know what they're great at and you only have a limited amount of instructions to give them.
You could have the first knight leave hints by telling him to leave marks in specific places. But he might be the best at combat and would be best sent against some of the other monsters guarding the path. You just don't have the information.
But honestly, I'm not sure if that makes a player feel trapped. They have power to change things. Maybe you steadily take away that power? I'm just not sure how.
Very interesting question though.