lustyargonian

joined 2 years ago
[–] lustyargonian@lemm.ee 1 points 6 days ago* (last edited 6 days ago)

I think the issue here is DirectX, so unless there's meaningful changes to how DX works internally, DXVK at this point can always be a step ahead with all the changes it can make without tech debt to worry about. I wouldn't be surprised if that's why Series X despite being stronger than PS5 on paper, struggles to match performance in non zero count of games.

[–] lustyargonian@lemm.ee 3 points 6 days ago

That's how competition works!

[–] lustyargonian@lemm.ee 2 points 2 weeks ago (4 children)

He? You mean she, Carrey Patel?

[–] lustyargonian@lemm.ee 4 points 2 weeks ago (1 children)

So how much did they make?

[–] lustyargonian@lemm.ee 10 points 2 weeks ago (4 children)

I wonder if Microsoft's shopping spree induced FOMO in Sony and they ended up buying shit. Sony already had the best studios but they chased live service for no reason.

[–] lustyargonian@lemm.ee 12 points 3 weeks ago (1 children)

As long as you use AI to generate it

[–] lustyargonian@lemm.ee 1 points 3 weeks ago (1 children)
[–] lustyargonian@lemm.ee 10 points 3 weeks ago (4 children)

Devil's advocate: they created a new studio with all the lessons and right core employees who understand the space the best.

[–] lustyargonian@lemm.ee 1 points 1 month ago

One that will be succeeded with a next gen update.

[–] lustyargonian@lemm.ee 3 points 1 month ago (5 children)

Bethesda, makers of Fallout 76, may be interested because to use that mod you've to own both Oblivion and Skyrim, making Skyblivion a great scheme to sell you two more games.

[–] lustyargonian@lemm.ee 2 points 1 month ago (1 children)

It ain't powerful enough for modern titles sadly. I'm trying to say that there's a space where Valve made steam machine with niceties of SteamOS and power of say PS5 can really thrive.

[–] lustyargonian@lemm.ee 3 points 1 month ago* (last edited 1 month ago)

There's some nuance.

  • One of the bigger issues about PC gaming these days is the shader compilation stutter. Valve is able to precompile and upload these for SteamDeck, so a fixed hardware "console" from them will solve this problem too.
  • SteamDeck is pretty weak but games are still sort of optimised for it. Same would be true for such a console, making devs focus on a target platform directly.
  • Assembling PC yourself can have its own issues. You may not get all the ROPs, or a new Windows update may break your games, or you may occasionally update drivers to make a game more playable without black screens, or wouldn't turn on with a controller when set up as a "console". I'm not saying it isn't doable, but there is an audience for consoles who would love whatever SteamDeck has done for handheld but in console form, and may not want to bother with setting everything up. Valve can disrupt that
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