poppichew

joined 6 days ago
[–] poppichew@piefed.social 5 points 1 day ago* (last edited 1 day ago) (2 children)

Set em, let em be known. Evaluate offenders: ignorance, disrespect, necessity? I think they can be "soft" which I guess is sort of against the idea. I think in life we need to be flexible though. I guess this is all to say - it's good to know yourself and your needs. You are absolutely welcome to leave spaces that oppress you. Not all oppression spheres can be ignored, and instead must be handled. Not all boundary breakers are oppressive, sometimes things must be met regardless of feelings. Sometimes people break things because they forget (a simple example is dead-naming which I think can happen with people accidentally - it's sort of an extreme example but it's what came to mind). Sometimes you need to meet people half-way because that's just life. You can find a way to honor other people's boundaries while honoring your own. Thanks for asking, although it felt like it was sort of out of left field =P!

[–] poppichew@piefed.social 9 points 1 day ago (4 children)

It's good to have boundaries =)

[–] poppichew@piefed.social 0 points 1 day ago

That's because it's fucking amazing tho foreals =X!

[–] poppichew@piefed.social 1 points 1 day ago

I am not sure if you even keep playing games like that but often it's those ones that end up having to get returned. Which is such a bummer, because it so easily could be solved. Most times when you reach out to the company though (or devs, which ever) unless it's a really small team they will typically ignore your requests. Any time I have had accessibility requests, without hesitation smaller teams have implemented them almost immediately. Likewise they've asked if there is anything else that I might need. I know we're getting better at accommodating people, but there are still people who believe you can just "get gud" and work through these problems. When in actuality, they game-ending experiences. Which really sucks. Thanks for sharing by the by =)

[–] poppichew@piefed.social 1 points 2 days ago

I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn't catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively "done" with the company as a whole =/!

[–] poppichew@piefed.social 1 points 3 days ago

Happens to the best of us =)!

I like to think that underneath it all we're just little naked wild animals =)

[–] poppichew@piefed.social 2 points 3 days ago (2 children)

My partner has a rare type of colorblindness that makes certain comfy games completely unplayable. I wanna scream at the screen, because I wish that it were easier in this life to make things more accessible for all people in general. I sit in the same camp with you, the more the merrier when it comes to support. I get sad when I open a game, and I see nothing (cause the first thing I do is always check the options). I tend to not buy games with certain things like flashy effects, qtes, or a need for fast reflects. As you can tell, I'm not PVE-er =P!

[–] poppichew@piefed.social 3 points 3 days ago (2 children)

To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.

Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.

[–] poppichew@piefed.social 1 points 3 days ago (4 children)

To be honest, I felt like Hades was like GOOFILY sexual. But I get why it works for most people. I just was like...wut!? People are horny for Hades folks, including my sibby. So like, it works. I just don't play games for that kind of stuff is all. I also liked their art more when it was air-brushy over the hard comic lines. Which is kind of crazy, because I like comic book art. It's just like...too much for me. My sibby grabbed Hades 2 and I can't bring myself to play it.

Also they're assholes of accessibility. It's so hard to play Hades because outside of the gauntlets you've gotta mash buttons to get through the whole damn thing. I know I am not the only one who's written to them about this, but they never gave a shit about it. I figured I was pretty much done with them because I have had such positive responses from so many indie developers on accessibility options. Which I think to be absolutely honest, should be a standard for games with larger budgets. Which they for sure had, as far as indie games go. eh.

That was a rant and a half.

view more: ‹ prev next ›