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submitted 2 years ago* (last edited 2 years ago) by Brunbrun6766@lemmy.world to c/dnd@lemmy.world
 
 

Greetings DnD, @Devil_Master and I are bringing this topic to the community as a whole for discussion rather than making an executive decision like we had to on Piracy.

  • The Question

While this has not become an issue yet, it would be a good idea to start this discussion now rather than later. So, the question is, where will we as a community draw the line between OC and Homebrew posts, and advertising.

  • Why This is an Issue

This community is an open space for everyone to share their ideas, questions, stories, art, maps, homebrew, ANYTHING relating to Dungeons and Dragons (within the rules). We do not want to discourage anyone from posting, BUT we have to draw this line because no one wants to be spammed with advertisements.

That being said, there are those who create content for sale on various platforms, which is by no means a bad thing and entirely expected when someone puts their heart and soul into OC content. For example I am talking about OC art prints, OC modules, OC maps, OC homebrew, etc. These things take enormous amounts of time and talent to create and it is completely within those content creator’s rights to ask for payment for their product.

What we as a community need to decide on, is how to define when something goes from content sharing here, to advertising.

  • Solution for Discussion

OC content MUST be posted in a way that is freely accessible by users of this community regarding the specific thing posted.

  1. Artwork - OC Artwork must be viewable here, without paywall, but may be linked in the body text to payable prints, higher resolutions for sale, etc.. No comment spam, No reply spam, just a single link in the body text of your post.

  2. Battlemaps - OC battlemaps must be viewable here, without paywall, in a usable and not excessively downgraded state but may be linked to a payable version of a higher resolution/quality/detail etc.

  3. Homebrew* - OC Homebrew Content must be posted in a viewable, usable, and not excessively downgraded state but may be linked to a payable version that has higher detail/quality/etc.

*Clarification - Say you have a homebrew race. You can post here at the bare minimum, a basic framework of the race, how to use them, how to create a character with them, etc. and then you may link to a PAID version where maybe you have more details, lore, art, formatted in a way you’d see in official books etc.

Looking forward to the community's ideas on this topic and establishing a rule set for this in the near future. I think it also goes without saying this will be a living rule set and will be amenable in the future.

Edit: We have also considered the idea of implementing post limits if that becomes an issue, for example if someone wants to show off their art work and link to their site, they can only do so once per week to cut down on the spam.

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Welcome to /c/dnd! Glad to have you here.

This is a community for all things Dungeons and Dragons. Here we post and discuss everything from official books, dice, world building tips, news, questions about monsters or rules, homebrew rules, classes, and races, and more.

Please read the rules in the side bar and follow them, and be sure to visit our linked associated communities that cover topics DnD fans may find interesting.

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submitted 1 day ago* (last edited 1 day ago) by Cadeillac@lemmy.world to c/dnd@lemmy.world
 
 

I understand there is an LFG community, but it is dead. If this is not allowed feel free to remove it

My partner finally found a decent group to play DnD online with, but it turns out not all of them are that decent. There is an individual with right leaning views that they are not comfortable playing with. They are absolutely devastated, as they have been wanting to play for years

I'm not asking for a game, or group, but hopefully a community of like-minded individuals for them to be a part of. I don't know the first thing about it, so I come here in desperation to try to cheer my partner up

Edit:

They will be turning 30 this year. They are non-binary, and looking for a safe space from any right-wing politics. They use they/them pronouns and needs somewhere that this will be respected

They have a character and back story if that helps

We are in the Central Time Zone in the U.S.

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cross-posted from: https://lemmy.world/post/26364695

This is the finished version of my Occultist class, a revamped Warlock that's meant to refine and streamline the OG class.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD’s most customizable class into a boring slog of “I cast Eldritch Blast” and “As my first invocations, I take Agonizing Blast and Devil’s Sight. Again”.
By adding the Patron’s expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock’s 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The 1.0 update includes four Pact Boons (Blade, Chain, Talisman, Tome), four subclasses (Archmage, Deep One, Greatwyrm, Undying) and 50+ Eldritch Invocations, including seven pact-exclusive invocations for each Pact Boon.

Read and/or download the PDF here

Or click the spoiler to read it in image form (it may take a bit to load)Occultist - Page 1 - Cover Occultist - Page 2 - Class features Occultist - Page 3 - Class features Occultist - Page 4 - Class features Occultist - Page 5 - Pact Familiars Occultist - Page 6 - Pact Familiars Occultist - Page 7 - Eldritch Invocations Occultist - Page 8 - Eldritch Invocations Occultist - Page 9 - Eldritch Invocations Occultist - Page 10 - Eldritch Invocations Occultist - Page 11 - Otherwordly Patrons Occultist - Page 12 - Otherwordly Patrons Occultist - Page 13 - Otherwordly Patrons Occultist - Page 14 - Otherwordly Patrons Occultist - Page 15 - BackCover and Credits

If you like what I do and wish to support me, please consider visiting my Ko Fi page :) https://ko-fi.com/taverntalesdnd

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Hello lovely people! We are proud to announce the release of a new subclass for rogues: the Black Feather Rogue.

Drawing upon the forces of natural magic, the Black Feather blends roguish cunning with druidic transformation to yield a formidable spy and skirmisher. In their raven form they can dodge attacks, find a safe perch, or reposition to make a sneak attack.

Feedback, opinions, and suggestions are always welcome.

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Question for the floor:

I've got an idea for a fomorian to insult one of my party members' (a sun elf) house honor and demand a duel in the Feywild.

What are some ways to make it feel more authentic in the setting? I don't want to just outright copy human customs if I can help it.

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So in my campaign a character died in a way where the body is entirely destroyed, but the players wanted to revive them anyway. The only spell that they can possibly access can fix this for them is true resurrection which is way out of range for them. The backup plan was to go find their soul and figure out a new plan from there. I'm fine with that with my understanding of what happens when you die in Forgotten Realms lore (as follows)

Step 1. You die.
Step 2. You go to the fugue plane and get judged by Kelemvor.
Step 3. Your soul is sent to whoever has a claim to it in cases of warlockery, religious beliefs or other deals.
Step 3a. In case the above doesn't apply your soul gets sent to it's alignments plane.
Step 4. You either become a native being of the plane (lesser devil, demon, planetar, etc) or are a spirit that resembles your original body.

This character was chaotic good, meaning they're in Arborea/Olympus. My players are on a crash course to getting into that plane and finding this character, but Olympus is a plane of heroes and has lots of things to fight, what happens if this character dies? Do they get rejudged and just end up where they are again? Are my assumptions wrong and I'm missing something?

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Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

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This Kickstarter is for odd-numbered dice: D9. D11, D13, D15, D17 and D19. Available in Black, Red, Yellow, Green, Indigo and Purple. $12 plus shipping for the set of six.

https://www.kickstarter.com/projects/impactminiatures/cursed-dice

I’ve backed Impact! Miniatures before and it’s always been great.

I really like that odd-numbered dice even exist. It sounds like a what-if that was taken too far. And it turned out great.

What about a unique way to show curses and disadvantages to your players. Impact!'s cursed dice allow you to give your players a unique die to use for the session to show the effect of their misguided actions. A D19 to show a curse that prevents criticals and natural 20s. Along with several other different dice to disadvantage rolls in many creative ways.

These dice were designed to be as fair as possible for an odd sided die. All the sides are equal sized and equal distant from the center mass. Each die was created by a specialist trained in working with geometeric design.

These odd dice are all new molds and modified designs by Impact! We've learned from our attempts to make odd sided dice in the past and these dice are brand new designs to make sure the dice stop faster by being larger and designed to have better defined stopping surfaces. The new designs are also easier to read with larger fonts and better extras to show you the top value being rolled.

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This kind of post seems like a good way for new folks to get acquainted and more settled in to Lemmy.

I'm old. 60 this year. My first game was in 1977. In high school, I was the DM for the D&D club - and ran all-night games for friends. Some are still very close. One of those is "F". His wife is "J". They have a 15yo daughter "S", and a 12yo son, "G". I have a 13 yo son, "M". My sister (50yo and a professional writer), is "E". That's 6 players.

Our last campaign had them defeat the King of Werewolves by freeing the Tarrasque from a city inspired by "Salt-in-Wounds". There was some direct divine intervention to increase the Epicality level. There were effectively no real rules, as no one was willing to learn any. Collaborative storytelling more than "a game". The real audience was the three kids, the adults are in for the storytelling and wacky fun.

We are just starting a new campaign based on the largest ruleset I could get them to agree to actually read and understand: 1976 OD&D (A bit of Chainmail, 3 books, plus Greyhawk). They are all starting at level 1.

  • F: Human Fighter
  • J: Halfling Thief
  • E: Halfling Magic-User
  • G: Human Magic-User
  • M: Human Cleric
  • S: Halfling Thief

And my son has recently persuaded the girl-next-door "C" (14) to join. She has never played before. Also a Halfling Thief. That's seven now, 4 are young teens.

They start in a mid-sized town of Halflings and Humans, surrounded by tame countryside. Backstories include family heritage, links to each other, and description of their motivations. "C" went in DEEP with a story about being exiled to this backwater land. They are looking to establish themselves as the local famous adventurers. They do not suspect that thier quiet breadbasket-of-the-empire shire has a hidden reserve of Dark Evil growing in hidden places.

I'm going with "The Hobbit" usage of thief: "Burglar wants a good job, plenty of Excitement and reasonable Reward". Clever adventurers with no great fighting skill and no magic. Robin Hood -style thievery. Sessions will be reverse Scooby-Do; A simple mundane problem slowly turns into a Dark Magic Mystery that is resolved to leave only more questions. Puzzles, traps, jump scares, mysterious and misleading NPCs, and mild combat for pacing.

House rules:

  • RULE ZERO: Have fun. If you're not enjoying the game, speak up.
  • Rule of Cool: This is a fantasy game - make it fantastic!
  • Rule of Respect: Respect the game and the players. Don't be disruptive. Know the important rules. Pay attention. Read the table.
  • All character alignments are GOOD. "Chaotic" is only relative: I do not want antisocial behavior. Disrespect for unjust and unneeded laws is one thing, stabbing your buddy in the back is RIGHT OUT!
  • Your hit points are MAX for the first die. For many of the monsters, too.
  • Know your to-hit roll, or you MISS. Know your damage roll, or it's ZERO. Know your spell requirements, or it FAILS. Know your hide-in-shadows roll, or it FAILS. Track your remaining HP. Keep count of your inventory. Get it?
  • We will not use experience points. Characters will level up for major milestones. In particular, when the entire party works together in a cooperative way to overcome a serious challenge. (In effect, we will play at level 1 until it's not as much fun, then "graduate".)
  • Zero HP = Down and Unconscious and Dying. The injured will lose 1 HP per round until -9, then DIE. Immediate application of first aid will hold the victim at death's door until a more permanent solution is applied.
  • Combat order & Initiative = Dexterity order. (Highest DEX characters act first.)

Magic

  • Level 1 Clerics have spells like Level 2 Clerics in the rules book. Other shifts to smooth out the table. M has the details.
  • Level 1 Magic-Users have spells like Level 2 Magic-Users in the rules book. All levels are similarly shifted. In other words, delete the top row and shift the table up.
  • First level characters ("Mediums") have TWO first level spells per day. 2nd level M-Us (called "Seers") have three first-level spells and one 2nd level spell per day.
  • A "spell slot" is a spell memorized at the beginning of the day. Be sure to mark your memorized spell on your sheet. A memorized spell can be cast without the spell book and without delay. Non-memorized spells need to be read from the book. It takes one round to open the book to the correct spell, and another to read it. One spell slot for first level.
  • All spells for the level are available. Number able to cast per day rises with level. Yes, you need a spell book. Yes, material components, too.
  • Scrolls are single-use. And most will have a title on the top. (Sometimes it is a lie.)
  • A drop of potion will determine its function. However, poison takes effect with just that drop. You get a saving throw.

What do you all think?