Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

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This shouldn't be for a steam deck 2, but rather some other handheld.

My (uninformed speculation) is this will likely be for another steamOS device made by some other hardware vendor. It will probably have similar performance to the deck, but with minor upgrades like more RAM/VRAM.

More powerful handheld chips exist, but the steam Deck's APU is very power efficient compared to the alternatives, so I think there's value in companies using an upgraded version of it over the alternatives.

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****Hey! My gf wanted to try out Trackmania since I've been getting into it. However we can't get it to run on her steam deck at all.

For reference here's how I did it on my deck: Install trackmania from the store. On first launch it briefly says "running instant script: ubisoft connect" or similar. Then Ubi starts, i logged in, done. Now anytime I launch TM, ubi pops up briefly, takes care of things and runs the game.

However, on her deck, the instant script runs, then she's greeted with an old-school windows error box from TM informing her that it needs Ubi connect.

We've tried all kinds of trickey like installing Ubi as a non steam app, changing proton versions, changing the proton context, reinstalling, deleting compat data for a clean slate...

Most guides online are old enough to not mention the instant script.

If anyone has an idea of what might be going on, I'd greatly appreciate any pointers.

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submitted 2 days ago* (last edited 2 days ago) by PerfectDark@lemmy.world to c/steamdeck@sopuli.xyz
 
 

As is now my tradition (this is my 10th of these posts! And it's been 10 days since my last one of these posts, there's gotta be some symmetry in that somewhere) you’ll know the drill.

I want to at least try give a personal look at the news and interesting stories I’ve spotted in gaming-in-general and the Steam Deck which have grabbed my attention the most. This isn’t anything refined or by any means official - just me trying to bring that feeling back of old games sites, old games blogs. Before ads and begging for Patreon subs became a focus on a game site above the content.

Anyway, if you’re interested, grab a cup of coffee or tea and sit down for a read:


General News:

Baldur's Village

You might have seen this one if you're in that intersecting circle of being a Baldur's Gate 3 and Stardew Valley fan. A modder by the name of BV created - you guessed it - a mod for Stardew featuring the characters from BG3.

Baldur's Village is a fan-made expansion that adds Baldur's Gate 3 characters to Stardew Valley. This mod adds 20+ new beautifully drawn characters, 6 new locations, new shops with special items, events, and more!

Larian Studios CEO Swen Vincke himself praised the mod, and it has had 60,373 downloads at the time I'm rambling on here.

The sad part was Wizards of the Coast issuing a DMCA on the mod, which they did say happened "...in error..." after it got a loooooot of backlash (including Vincke tweeting about it) - and dropped their DMCA.

If you want to read more:

Anyway, this all strikes me as Wizards' totally meaning this, but backing off when the backlash against them was too much.


Donkey Kong Champ wins case:

A Queensland YouTuber, Karl Jobst, was ordered to pay $350,000 plus interest and costs to former Donkey Kong world record holder Billy Mitchell (who, let's face it, is a very controversial figure in recent years!) after the Brisbane District Court found Jobst defamed Mitchell in a 2021 video by falsely linking Mitchell to another YouTuber’s suicide and accusing him of cheating and frivolous lawsuits. The court ruled Jobst acted with "reckless indifference" to the truth, damaging Mitchell’s reputation, and awarded damages for non-economic loss and aggravated harm due to Jobst’s malice and refusal to retract claims. The case did not determine whether Mitchell actually cheated, though his records were later reinstated by Twin Galaxies and Guinness World Records.

To clear things up, Jobst always made it seem like this lawsuit was regarding Billy Mitchell lying about his world records. It wasn't.

It was about Karl defaming Billy by claiming some other person committed suicide due to Billy's lawsuits against him.


Metro 2033 Redux:

Right now, Metro 2033 Redux is free! For the next 36 hours or so anyway, as of posting this!

Since I'm a GOGFanGirl I'm just going to leave the GOG links here, but if you're a Steam fan...it's free there also. And it has been given away before on Epic - so you may have it there also.

I'll leave a direct link, click this (if you're logged in to GOG) and it will automatically claim it:

https://www.gog.com/giveaway/claim

Then click this to turn off the newsletter that accepting this automatically signs you up to (or leave it on, I guess if you want it!):

https://www.gog.com/en/account/settings/subscriptions


Nightdive & the 360 era:

The studio’s CEO Stephen Kick and director of business development Larry Kuperman said they were keen to start looking at potential remasters of games that were only released on Xbox 360 or PS3.

“I would begin asking a couple of questions,” he explained. “Was it Xbox 360 exclusive, or was there a PC version out too? Because that also changes things, the little preservation that’s available. Do we have source code? If so, what’s the quality of the source code? How about the assets? Those are the kinds of considerations that we have there. That being said, there were some really good games that came out in that era that shouldn’t be lost.”

The amount of games that were from that era is...endless. We're at an odd stage with these ones - there's not PC versions of all of them, and the emulators are still in their infancy. I run a lot of 360 and PS3 games, but the results really do vary. So I'm excited to see what might happen!


April:

I know, I know, this one is super late (both in regards to April 1st, and with how old this joke is) to posting this, but I find it kinda sweet.

Just an old April Fools hoax printed by Electronic Gaming Monthly - their first April Fools joke.


Atomfall

Atomfall has an easter egg homage to a 30 year old game, Z, from another British studio. I just thought this was a cute lil nod to another who came before them:


Bill Petras

‘World Of Warcraft’ and ‘Overwatch’ art director Bill Petras has died.

“Bill was a legend in the community and he will be deeply missed”

Announcing the news on Linkedin, former Blizzard Cinematic Project Director Harley D. Huggins II said:

“I’m writing to share some heartbreaking news. Bill Petras, a game development legend, has unexpectedly passed away. Billy was an amazingly gifted artist who worked at Blizzard Entertainment for almost two decades. He was immensely proud of the work he did there, most notably as the Art Director for World Of Warcraft and Overwatch.”

The link to the LinkedIn post is here, if you want to read it in its entirety


Nintendo Switch Things

Just thought a handful of short sharp Nintendo-in-general and Switch things might be nice to include here.

I had a vast collection of Switch consoles and games, but after getting my Steam Deck I just...emulated them instead. Though recently I did pick up a cheap-cheap V2, picofly it and have been having fun owning one once again!


Deku:

Deku Deals is a the site that helps you track Nintendo Switch game prices, get alerts for sales, build your wishlist and backlog, and generally save money on games. We all know the lack of sales Nintendo generally has, this site makes buying Switch games a little easier.

I'd hazard if you're here on Lemmy then (like me) you hate Reddit with most of your body. But...maybe not.

Regardless, the Deku team did an AMA recently on Reddit (and sadly it is not anywhere else to link to), so if you're a Switch fan who knows and loves Deku - it might be worth your time having a read of this AMA they did:

The link to their AMA is here, hosted on the r/NintendoSwitch sub-reddit

Deku's own site is here, if you wanna just quickly check it out too!


Nintendo DSi lost photos:

I'm in Tokyo right now. I actually just kinda...ran away from work and life for awhile (previous to this I ran off to Rome), but I've been having such a wonderful time. The sheer amount of old Nintendo consoles and handhelds is...vast. I've had such a fun time finding some nice ones to add to my collection while here.

The best so far was a Nintendo DSi I bought. Inside it was a romcart with a full sized SD card inside it, and on it were these photos:

(photos have metadata of 14th April, 2006)

I shared the images on my Mastodon, and someone chimed in with the idea it might:

probably Takamizawa Toshihiko aka Takamiy from The Alfee band

I'm kinda in love with these, it's funny to discover! I'm guessing someone had that flashcart from their DS Lite and just...threw it in the DSi? Who knows. Fun find though!


Nintendo and Palworld:

Seems like Nintendo has secured two more anti-Palworld U.S. patents, and might file multi-patent U.S. lawsuit against Pocketpair in a matter of months now.

Here's an article on the goings-on - the link is to gamesfray

Crazy that you can obtain patents and then retroactively apply them. Seems like a total abuse of the system.

And here is a link to the same site explaining how Nintendo has filed the patents after Palworld released


Terrible GameCube design:

....what's going on with the Nintendo GameCube controller they've got coming for the Switch 2?

That new ZL button (finally added) looks like it is for ants? Why didn't they make it the same size as the opposite one?

Here's to hoping that 8BitDo makes an alternative that might actually be comfortable to use. For those why are actually going to buy this console


Game Boy Cassettes:

This idea has been around for a long time - you take your loose games from their caseless existence and then place them in audio cassette cases. There's a huge community surrounding the customization of these, how to display them, concepts to print out the game cover art, plastic insets to house the game cart itself...and so on.

This one was particularly nice though, I came across Pat, who goes by hoangnguyen2108 and their printing (the covers, and the beautiful 3D printed cassette housing too!)

Just thought you might like to see these, and what people do to show off their collections:


Physical Manuals:

If you know me at all by now, you'll know I just adore the physical creations people make - especially since modern gaming companies have left such a void these days. I found a user called RowanFN1 who makes their own miniature printed manuals for their games.

There's a lot of these, but I've just grabbed a few photos to show what they look like. I am very into this - I look at the 'big box' PC games from before I was born and see the amazing things they came with, it makes me feel sad about the state of gaming now.

Anyway, time for the photos:


Switch Spines:

Last one for the Nintendo bits and pieces. I found a community called Switch Spines who re-make their game covers to remove that horrible red design, and instead do their own full-color replacements.

I'll just include a few images because for some reason I'm kinda obsessed with physical game covers/cases (my lurking of the GOG thread where they make physical covers for GOG games is like...my fav place on the internet besides Mastodon)

Here's some examples:

I think its an improvement. Do you?


Quick-fire two Interesting things:

Project Hailstorm:

I found a nice game made by a indie developer called Project Hailstorm: a small 15 minute title which is made with a specific Steam Deck settings preset so it plays nicely on there, too.

The developer shared it stating they're doing their best to make it look and feel like it is a AAA atmosphere.

Its also free!

There's no cloud saves (nor does there need to be, tbh), and no achievements - but do yourselves a favor and install it. It gives a great impression that you are there:

"𝘚𝘵𝘦𝘱 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘴𝘩𝘰𝘦𝘴 𝘰𝘧 𝘢 𝘳𝘦𝘴𝘦𝘢𝘳𝘤𝘩𝘦𝘳 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘦𝘱𝘵𝘩𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘯𝘵𝘢𝘳𝘤𝘵𝘪𝘤 𝘢𝘯𝘥 𝘶𝘯𝘤𝘰𝘷𝘦𝘳 𝘵𝘩𝘦 𝘮𝘺𝘴𝘵𝘦𝘳𝘪𝘦𝘴 𝘣𝘦𝘩𝘪𝘯𝘥 𝘗𝘳𝘰𝘫𝘦𝘤𝘵 𝘏𝘢𝘪𝘭𝘴𝘵𝘰𝘳𝘮."

Nice to see some care taken with lil indie titles :)

The link to the Steam page for the game is here too, if you want to check it out!


Dave the DLC:

Dave the Diver releases another FOMO DLC - this one is Like a Dragon themed, and limited to 6 months. Shitty. The dev has sworn this time that it will be the last time they release FOMO DLC (the last being Godzilla themed)


What have you been playing?

Just curious about what you've all been playing lately! You might be used to me asking this, if you're not new to my posts. I just like to get an idea - its like pop-psychology: match the username to the game titles.

I've still been playing Death Stranding on my Steam Deck, because it's my absolute love. I love the setting and the atmosphere, and the music they hold back for the more important moments you don't realize are important until you hear the sounds and...take the time to look around.

And on my Switch I've actually been playing Fitness Boxing 3. Since I'm traveling and in hotel suites, I'm just doing my own thing, and that game really can make your heart rate push up! I can't see myself as some uber-boxing-girl with this alone, but it's been fun.

So...what have you been playing?


Finally?

Sorry this isn't quite as themed or detailed as I typically post here! Being abroad and between places means I've been a lil scattered this time. But I do hope you're all well, and having fun gaming!

Pinkie-swear next one will be back to normal.

And - as always, any errors or formatting issues, anything awful, that's all on me!

If you do want to add me to Mastodon too, I typically post there each day! You can find me here:

<3

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Hi guys!

Soon I'll be traveling and visiting family. I'd like to be able to hook my Steam Deck to their TV and let their kids have a rip at couch multiplayer games allowing up to 4 simultaneous players. The good ole classic WiiU Mario Kart is there and been played until exhaustion by now, so I'd be happy if I had more titles (either SD-compatible or just plain emulated) at the ready if they wanted to try.

Thanks!

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submitted 2 days ago* (last edited 2 days ago) by lazorne@lemmy.zip to c/steamdeck@sopuli.xyz
 
 

Report any issues or bugs in ⁠🤝-community-support on Discord.

If you don't know what RetroDECK is check here:

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Hi there! Has anyone had any success emulating Blue Dragon using emuDeck? I'm currently trying to get it to work but not having any luck.

I've tried changing some of the config files to use settings I found online, but they don't seem to work. I also found a thread on Reddit that mentioned downloading an older version of Xenia, but that post was from 2 years ago, so I'm not sure if that is still necessary.

If anyone was able to get Blue Dragon to run properly on the deck I'd be very interested in hearing how you did it!

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It's using PolyMC to launch multiple instances (depending on how many connected controllers there are) and automatically tile them. I would personally suggest using an optimized minecraft build like Fabulously Optimized to minimize any performance hit from having that many players.

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My kids and I have been using GDLauncher on the Steam Deck for a few years now to run Minecraft modpacks, to the point that they don't use the Deck for much else! I've tried a couple of other modpack managers, but GDLauncher is the one we keep coming back to - the UI design feels much more comfortable on the Deck's interface, and it's easy enough to use that I keep finding new modpacks my six year old just installed!

A few years ago GDLauncher jumped to a new version, GDLauncher Carbon. This no longer worked on the Deck out of the box, so we carried on with the older version for a while. The allure of newer Minecraft versions was finally strong enough for me to puzzle out how to get GDLauncher Carbon running, with just a little trial and error! The crucial steps I found here; here's the step-by-step process I used to get it running, with just the directions at the end:

First, download the GDLauncher Carbon installer for Linux. This should get you an .AppImage file (GDLauncher__2.0.24__linux__x64.AppImage at the time of this writing). I went ahead and made it executable as well, though I'm not clear if this is necessary or not.

A .AppImage file is essentially a self-contained Linux executable that can be run from any location without any external dependencies. The problem is, Steam doesn't seem to run these well - attempting to add this to the Steam launcher right now will result in Steam attempting to launch it, and nothing happening other than Steam reporting it's running (and having a lot of trouble closing it).

Fortunately, we're not the only ones who want to run an .AppImage on Steam! TheAssassin has created an AppImageLauncher program that can seamlessly handle .AppImage files for a variety of application managers, including Steam. The latest stable version is here.

To install it, first open the File Properties, go to the Permissions tab, and make sure "Is executable" is checked. Move it to your Home directory, open Konsole (or your preferred Terminal app) and cd to your home dir, and type: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (Don't type that whole thing out! Copy and paste, or type "./ap" and press Tab to get the whole filename, and add the " install" argument to the end.)

This should spit out a few lines describing the installation process, and you should get a new "Applications" directory in your Home dir. Move your GDLauncher .AppImage into Applications, and double-click on it. Take a few moments to go ahead and do your initial GDLauncher Carbon setup, link it to your account, and pull in your existing Minecraft worlds if you like. Mostly, it seems like we need to run it once natively so it registers with appImageLauncher properly.

Now we're ready to add it to Steam! Launch Steam from the desktop (don't go back to Gaming Mode yet!), and click on Add a Game in the very bottom left corner. Select "Add a Non-Steam game..." from the popup. Click the "Browse..." button on the "Add Non-Steam Game" window, navigate to "/Home/Applications/", and select your GDLauncher .AppImage. You'll know it registered correctly if it reads "GDLauncher (2.0.24.794)" (or whatever) rather than "GDLauncher__2.0.24__linux__x64.AppImage" in Steam - in the latter case, remove the game from Steam, and try launching it from the Application dir again (double-click it from the file browser). Then try readding to Steam once it has run successfully.

At this point, you should be set! I like to verify it runs from Desktop Steam before switching the Deck back to Gaming mode - should just take a few seconds to launch and shut down! All that's left to do now is bring in your preferred control scheme!

Just the steps:

  1. Download GDLauncher and appImageLauncher
  2. Move both files to the Home dir
  3. Set the Executable permission on appImageLauncher (and possibly GDLauncher) - open the file properties, go to the Permissions tab, and check "Is executable"
  4. Open Konsole and navigate to the Home dir (should start there), and run the command: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (copy and paste, or use tab completion and add " install"!)
  5. Move GDLauncher into the new Home/Applications dir
  6. Run GDLauncher (double-click it in Dolphin). Go ahead and link your account, import existing modpacks, etc.
  7. Open Steam in Desktop Mode and Add a Non-Steam Game, and Browse to Home/Applications/GDLauncher file
  8. Should show in Steam as "GDLauncher (2.0.currentversion)"; if not, remove it from Steam and go back to step 6. Otherwise, verify it launches from Steam, and you should be good to run it Gaming mode!
  9. Now that it runs in Gaming Mode, set up your controls so you can actually play!
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cross-posted from: https://lemmy.wtf/post/19419649

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The same website makes metal buttons, resin buttons with real bugs inside, and more. Overall it's not really anything I'm personally interested, but I love that the deck has enough support, and is tinker friendly enough, that stuff like this is even an option.

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I'm looking to buy the steam deck or simply the Ally X and put Bazzite on it. Does anyone here have any experience with Bazzite on the Ally?

I'm not quite sure the Ally X is worth it as it's about 25% more expensive then the deck and it seems to have a smaller screen though it does have VRR.

It seems battery life is pretty comparable but it seems the Ally X has better performance but, again, is it worth it? I do have a pretty powerfull PC at home (9700X with 6800xt) that I guess I could always remote play or simply go sit at the desk.

I don't play any recent AAA games, the most demanding I would play would probably be Witcher 3 or Red dead redemption 2 (haven't started yet).

I do however like to play games the likes of Banished or Factorio and I'm worried that's not going to be possible without the touchpads on the steam deck.

I'm also worried about the longevity of the Ally X and access to spare parts and accessories.

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I know the EA app has been a huge pain in the ass for deckers, but I'm hoping this part is easier to deal with.

I currently have no problems running the app itself (for now). But I don't think this issue is directly related.

I'm trying to play "A Way Out" with someone, and it launches fine (but does look squished like the resolution is wrong even after changing it - nevermind seeing it to "windowed" or "borderless windowed" fixed that as I was typing this). The issue is I can't seem to get the friends past to work to invite or accept invites. The friends UI is just great rounded rectangles that I can't click on or interact with. All I can do is press escape to go back to the main menu.

Any ideas? I don't even have a guess what causes this. For what it's worth, the EA app itself does the same thing on the right side. Looks very similar to how it does in game.

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I kinda have the money. Not really. Well... I'd survive til next pay. But if I wait and it goes up in price then it's gonna be harder to get one.

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Recently I've been looking for creating a portable gamedev station, because I refuse to buy a (another) laptop for game-jams and out-of-home development. I need something able to run Unity/Godot, Krita and sometimes Blender. I already own a Steam Deck, and I thought it could be the solution. Installing this Huion tablet was kinda problematic since drivers are not made for Arch Linux based distros, but OpenTabletDriver via Flatpak made the day. Also Krita works quite nice!

Deck also serves as second screen to hold a mandatory htop and evaluate the performance.

Disclaimer: draw made by my girlfriend, I'm not that good yet. You can find her at ypsilenna.art.

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