5too

joined 2 years ago
[–] 5too@lemmy.world 1 points 1 day ago

Start by checking the weather outside. If it's sunny and clear, no tornado. If not, start looking - places I've been at least, they've been reluctant to test if there's even much cloud coverage.

[–] 5too@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Fucking hell, I thought you were paraphrasing...

[–] 5too@lemmy.world 2 points 1 day ago

Like I said, we mostly prefer the look and feel of GDLauncher, seems like it fits the Deck's environment better. New mod packs are super easy to find and install though, and Java versioning is pretty much invisible for us!

[–] 5too@lemmy.world 1 points 1 day ago

I actually haven't had any complaints using the Steam deck control schema, once I got one set up that the kids and I liked. What's Bedrock do that you haven't been able to get on Java edition?

[–] 5too@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

It's easier to use on the deck, mostly - I have Prism on my deck as well, but it's oriented more towards a full desktop experience. Smaller icons, mouse-oriented menus that can be tricky to click on, that kind of thing. Before I figured this out, we'd use Prism when they really wanted newer Minecraft features, but they never really dug into mod packs on it like they do in GDLauncher.

 

My kids and I have been using GDLauncher on the Steam Deck for a few years now to run Minecraft modpacks, to the point that they don't use the Deck for much else! I've tried a couple of other modpack managers, but GDLauncher is the one we keep coming back to - the UI design feels much more comfortable on the Deck's interface, and it's easy enough to use that I keep finding new modpacks my six year old just installed!

A few years ago GDLauncher jumped to a new version, GDLauncher Carbon. This no longer worked on the Deck out of the box, so we carried on with the older version for a while. The allure of newer Minecraft versions was finally strong enough for me to puzzle out how to get GDLauncher Carbon running, with just a little trial and error! The crucial steps I found here; here's the step-by-step process I used to get it running, with just the directions at the end:

First, download the GDLauncher Carbon installer for Linux. This should get you an .AppImage file (GDLauncher__2.0.24__linux__x64.AppImage at the time of this writing). I went ahead and made it executable as well, though I'm not clear if this is necessary or not.

A .AppImage file is essentially a self-contained Linux executable that can be run from any location without any external dependencies. The problem is, Steam doesn't seem to run these well - attempting to add this to the Steam launcher right now will result in Steam attempting to launch it, and nothing happening other than Steam reporting it's running (and having a lot of trouble closing it).

Fortunately, we're not the only ones who want to run an .AppImage on Steam! TheAssassin has created an AppImageLauncher program that can seamlessly handle .AppImage files for a variety of application managers, including Steam. The latest stable version is here.

To install it, first open the File Properties, go to the Permissions tab, and make sure "Is executable" is checked. Move it to your Home directory, open Konsole (or your preferred Terminal app) and cd to your home dir, and type: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (Don't type that whole thing out! Copy and paste, or type "./ap" and press Tab to get the whole filename, and add the " install" argument to the end.)

This should spit out a few lines describing the installation process, and you should get a new "Applications" directory in your Home dir. Move your GDLauncher .AppImage into Applications, and double-click on it. Take a few moments to go ahead and do your initial GDLauncher Carbon setup, link it to your account, and pull in your existing Minecraft worlds if you like. Mostly, it seems like we need to run it once natively so it registers with appImageLauncher properly.

Now we're ready to add it to Steam! Launch Steam from the desktop (don't go back to Gaming Mode yet!), and click on Add a Game in the very bottom left corner. Select "Add a Non-Steam game..." from the popup. Click the "Browse..." button on the "Add Non-Steam Game" window, navigate to "/Home/Applications/", and select your GDLauncher .AppImage. You'll know it registered correctly if it reads "GDLauncher (2.0.24.794)" (or whatever) rather than "GDLauncher__2.0.24__linux__x64.AppImage" in Steam - in the latter case, remove the game from Steam, and try launching it from the Application dir again (double-click it from the file browser). Then try readding to Steam once it has run successfully.

At this point, you should be set! I like to verify it runs from Desktop Steam before switching the Deck back to Gaming mode - should just take a few seconds to launch and shut down! All that's left to do now is bring in your preferred control scheme!

Just the steps:

  1. Download GDLauncher and appImageLauncher
  2. Move both files to the Home dir
  3. Set the Executable permission on appImageLauncher (and possibly GDLauncher) - open the file properties, go to the Permissions tab, and check "Is executable"
  4. Open Konsole and navigate to the Home dir (should start there), and run the command: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (copy and paste, or use tab completion and add " install"!)
  5. Move GDLauncher into the new Home/Applications dir
  6. Run GDLauncher (double-click it in Dolphin). Go ahead and link your account, import existing modpacks, etc.
  7. Open Steam in Desktop Mode and Add a Non-Steam Game, and Browse to Home/Applications/GDLauncher file
  8. Should show in Steam as "GDLauncher (2.0.currentversion)"; if not, remove it from Steam and go back to step 6. Otherwise, verify it launches from Steam, and you should be good to run it Gaming mode!
  9. Now that it runs in Gaming Mode, set up your controls so you can actually play!
[–] 5too@lemmy.world 1 points 2 days ago

I've also found it helps to, if you have just a few questions that aren't really related, break them into separate messages. And space them out a bit, if you've got time.

[–] 5too@lemmy.world 1 points 3 days ago

Bill Gates makes a strong argument for becoming beloved while you're still around to enjoy it.

[–] 5too@lemmy.world 8 points 3 days ago (1 children)

Thing is, he could still hire people who do know how to do that - he just doesn't see the point. Like the person who refuses to hire an electrician instead of just doing it himself, he keeps getting it wrong and then being shocked.

[–] 5too@lemmy.world 5 points 3 days ago

While you're not wrong, I hate this line of thinking - it gives them too much power if we start censoring ourselves because they might retaliate.

[–] 5too@lemmy.world 1 points 3 days ago

Was thinking more along the lines of raising children. You always reward the behavior you want to see, however they get there.

[–] 5too@lemmy.world 6 points 3 days ago* (last edited 3 days ago) (1 children)

Horrible as this whole thing is, this could be an amazing time for a protest. You know he'll be paying attention here.

[–] 5too@lemmy.world 3 points 3 days ago (2 children)

All y'all dumping on him for being anti-vaccine: You're not wrong, but remember, we want to reward positive behavior! Else, why would anyone ever reverse course?

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