▲ 10 ▼ Decomped Way of the Samurai 2 with fps, widescreen, high-res mods [self-promotion] (github.com) submitted 3 weeks ago* by Acklavidian@lemmy.world to c/gamedev@programming.dev 4 comments fedilink hide all child comments Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.
[+] onomogo@lemmy.world 1 point 3 weeks ago (3 children) [removed by mod] permalink fedilink source hideshow 3 child comments replies: [–] Acklavidian@lemmy.world [S] 2 points 3 weeks ago (2 children) It's pretty far along. Given the nature of the game it's difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff permalink fedilink source parent hideshow 2 child comments replies: [+] onomogo@lemmy.world 1 point 2 weeks ago (1 child) [removed by mod] permalink fedilink source parent hideshow 1 child comment replies: [–] Acklavidian@lemmy.world [S] 1 point 2 weeks ago I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn't care to emulate the nuance of the ps2 architecture. I'm actually un-baking the shading from the scene and then relighting the scene dynamically. permalink fedilink source parent
[–] Acklavidian@lemmy.world [S] 2 points 3 weeks ago (2 children) It's pretty far along. Given the nature of the game it's difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff permalink fedilink source parent hideshow 2 child comments replies: [+] onomogo@lemmy.world 1 point 2 weeks ago (1 child) [removed by mod] permalink fedilink source parent hideshow 1 child comment replies: [–] Acklavidian@lemmy.world [S] 1 point 2 weeks ago I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn't care to emulate the nuance of the ps2 architecture. I'm actually un-baking the shading from the scene and then relighting the scene dynamically. permalink fedilink source parent
[+] onomogo@lemmy.world 1 point 2 weeks ago (1 child) [removed by mod] permalink fedilink source parent hideshow 1 child comment replies: [–] Acklavidian@lemmy.world [S] 1 point 2 weeks ago I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn't care to emulate the nuance of the ps2 architecture. I'm actually un-baking the shading from the scene and then relighting the scene dynamically. permalink fedilink source parent
[–] Acklavidian@lemmy.world [S] 1 point 2 weeks ago I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn't care to emulate the nuance of the ps2 architecture. I'm actually un-baking the shading from the scene and then relighting the scene dynamically. permalink fedilink source parent