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[–] 2 points 2 days ago (2 children)

interesting! for me that's always the sign of unreal engine - fans set to max, and get prepare for input lag lol

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  • [–] 1 point 2 days ago (1 child)

    I hardly play games that use the unreal engine, but I'd expect that to be similar, especially as unreal engine is usually used for more graphics intensive 3D games.

    The thing that annoys me about unity, is that it performs like ass even for games that should easily run on an iGPU, like RimWorld levels of graphic. I'm not saying their graphics are bad, it has its own style and I like it, but 2D games should definitely be able to run on an integrated graphics card, and there are a lot of games using unity that don't. Either the engine is shitty, or it's making it too easy to create unoptimized games

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  • [–] 2 points 2 days ago

    unreal engine is usually used for more graphics intensive 3D games.

    yeah and it's optimized for shit. if you want a AAA gorgeous shooter, go unreal, otherwise, I dunno why anyone uses the fuckin thing. it's a lot more work to beat unreal into a 2d app or rts than unity requires.

    but hey, fuck unity too lol, they fucked around with developers and found out, glad to see rimworld leaving; I'm becoming a big fan of godot, the engine just springs open damned near instantly.

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