▲ 223 ▼ 'If you can’t show your game to the world without fearing it’ll be cloned, something’s broken' says Moonlighter studio on its canceled demo (www.pcgamer.com) submitted 22 hours ago by inclementimmigrant@lemmy.world to c/pcgaming@lemmy.ca 98 comments fedilink hide all child comments
[–] iocase@lemmy.zip 18 points 4 hours ago (1 child) permalink fedilink source hideshow 1 child comment replies: [–] mHtt@lemmy.ca 0 points 1 hour ago* (last edited 1 hour ago) happened in the 80's with over saturation of shitty titles. Nintendo had to invent a seal specifically because of too many shitty games. Other companies developed their own methods of verification (Gabe Newell famously is an ex Microsoft employee) ID literally creates the .bsp file type. NOBODY else had this technology or access The result was: innovation. in the years following the 80s game crash after we got classics like Mario 64, Half life and Doom. permalink fedilink source parent
[–] mHtt@lemmy.ca 0 points 1 hour ago* (last edited 1 hour ago) happened in the 80's with over saturation of shitty titles. Nintendo had to invent a seal specifically because of too many shitty games. Other companies developed their own methods of verification (Gabe Newell famously is an ex Microsoft employee) ID literally creates the .bsp file type. NOBODY else had this technology or access The result was: innovation. in the years following the 80s game crash after we got classics like Mario 64, Half life and Doom. permalink fedilink source parent