I've been working on this project on and off since I last shared an update (in March I think?), all done with the help of documentation, random forum threads and tutorials, without a line of code written by an LLM, just as the Pope intended. I'm very happy with how it looks now, although of course there's still work to do. I've also worked on a lot of the game systems but there's still a way to go before there's any real gameplay to speak of.

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[–] 2 points 1 day ago (1 child)

Love that the whole pass is hand-built. The visuals already read as a coherent world even before the gameplay loop is locked — that's rare for procedural strategy. Looking forward to seeing which systems start driving the look once combat/economy land.

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