Hello, everyone! Are you working on a 3D game in the Godot engine and would like to simulate day and night based on the current time? This sky shader might be just what you need for your project. Let’s take a look at how it works and how to program it.

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[–] [S] 2 points 3 days ago

Thanks! In fact, ambient light is controlled through Sky Contribution, so if it remains at its default maximum value, it's entirely driven by the sky shader's lighting. Of course, ambient light can also be controlled independently from a script. I'm actually using a script to control the DirectionalLight3D as well, simulating sunlight. And those transitions look pretty nice. Part two will be out in a week, and part three in two weeks. 😎

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