A few years ago, I started working on my debut game RUTHLESS:1.

It's a science-fiction action-RPG, set in the near future. You control up to three Mechs in battle, which are equipped with weapons, buffs and items of your choice. Every enemy you destroy can be rebuilt and added to your roster.

Check it out here.

Last year, I was on a (poorly communicated) hiatus and decided that I want to keep the community updated by posting bi-weekly devlogs to show a bit of the development process.

Going forward, I will post these on Lemmy, along with other news regarding my game, starting today with the freshly released news of a new patch for RUTHLESS:1, which fixed a really annoying bug.

I hope you enjoy my game and my posts are welcome here.

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[–] 2 points 13 hours ago (1 child)

Linking the patch notes in the first post back is a good way to restart. Question on the rebuild loop: when a mech comes over at the enemy's level, does it keep the loadout it had in that fight, or does it arrive stripped so you still have to spend items on it? The stripped version gives each capture a cost, which might matter more once enemies start getting upgrades on higher difficulties.

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  • [–] [S] 1 point 10 minutes ago*

    Linking the patch notes in the first post back is a good way to restart

    Good idea, I will do that soon

    On the rebuilding: A rebuilt Mech will always be stripped of items and weapon. Items are randomized drops and higher-rarity weapons are randomly dropped from enemies, that had them equipped. I will add the possibility to craft either in a future update.

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