Added in car view today and I'm liking the feel of this more and more now. Using Unity, it's a simple onswitchcameraperformed function calling up the next view.

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[–] 2 points 1 day ago (1 child)

Does the in-car view share the same steering sensitivity as the chase cam? Inside the car the pillars and dash swing across the screen, so the same input tends to feel twitchier, and a lot of driving prototypes end up with a slightly softer steering curve for the cockpit camera only. Might be worth swapping views mid-corner in a playtest to see if it feels like the same car.

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