this post was submitted on 02 Jun 2025
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People are saying there's more emphasis on crew? Does it have an open sandbox type game mode or is it like FTL where you fight the boss and that's that?
A lot more emphasis on crew. They're easier to acquire but also more fragile and prone to dying if you're not careful.
Runs are still centered around defeating a final boss but the game is a lot more freeform/customizable and less punishing overall, at least on Torment 1 (compared to the "easiest" difficulty in FTL). You need to make your way to the final "ship" but there's less pressure since you aren't being hunted down by a pursuing fleet like in FTL.
This isn't to say Void War "beats" FTL nor does it need to. It just has its own identity which I found refreshing as opposed to just playing another copy.