this post was submitted on 10 Jul 2025
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Interesting! I looked up the show, and I can see the thematic overlap, but not obviously how to make use of it. Are you thinking something like using wild animals to help in battles? Or something else? There are some abilities that are related (e.g. critter familiars, foraging for potion ingredients), so perhaps I just need to give players more opportunities to play with those.
The academics skill seems a bit less useful
I'm thinking Ecology would likely be very useful for helping to restore areas damaged by the machine revolution -- the worse the damage, the harder the job. Maybe one easy roll to replant after a clearcut, a whole adventure to restore a mechanized town.
As for Academics... the use of that sort of skill in TTRPGs in general is often to enable exposition and determine how extensive that exposition is. (Basically look at how Sally's handheld computer Nicole is used.)
Yeah, cool. Makes sense. I think I just need to play a bunch more in order to start being able to see how to use those in the context of a mission story arc