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[–] 24 points 10 months ago* (8 children)

being a shitty person is way more beneficial than being a good person.

and i mean by shitty/good basically morality. being a amoral selfish person is almost always better for the individual.

however, i think such people are always going to be unhappy due to the instability of their life.

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  • [–] 11 points 10 months ago (3 children)

    I really liked that one Study? Experiment? Whatever it was that had people program different strategies to play a game for them. It was a "game theory"/"prisoner's dilemma" type game. The kind where if you play nice you each win a little, but if you play mean you might both lose or you might win a lot.

    Anyway, they made a whole bunch of AI type strategies that would compete and over time, the cutthroat or evil strategies would win in the short term, but over long term the cooperative play nice strategies always prevailed.

    It may or may not be true, but I choose to believe that the best, most efficient, most beneficial strategy is always the one that favors cooperation, mutual aid, and forgiveness over cutthroat, deception, grudges.

    Put another way, fighting and competition wastes more resources than it ever gains, cooperation and sharing is a better strategy.

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  • [–] 5 points 10 months ago (1 child)

    I don't think that's true by itself. I think you also have to be good at pretending to be a "good" person (or at least only being "bad" to the out-group). We are social creatures. If someone is showing obvious antisocial behavior, they get shunned from the group.

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  • [–] 6 points 10 months ago*

    IME it's exactly the opposite. the most anti social people are the most socially rewarded. the sociopaths, psychopaths, and narcissists are far more socially popular than any other type.

    the most altruistic people are shunned because tehir altruism makes other people feel bad.

    but i live in the USA.

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  • [–] 1 point 10 months ago

    It can seem like that, but the prisoner's dilemma breaks down when you realize that in the real world, interactions like that where people can get screwed over or not rarely happen once, and screwing someone over has consequences outside of that interaction.

    Like, if a shop screws over customers, sure, on paper it seems to make sense because they are making money in each interaction, but people will stop going to that shop, and tell other people to never go there, eventually closing the shop.

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