you are viewing a single comment's thread
view the rest of the comments
[–] 78 points 10 months ago (7 children)

Hence the number one rule: cool stuff should be done in the game, not your backstory.

  • source
  • hideshow 7 child comments
  • [–] 30 points 10 months ago* (last edited 10 months ago)

    The one solution is to end the back story bad 'so anyway, he's learning how to walk again after... That.' or 'crawled into a bottle afterwards, and you'll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.' Especially if you're going for a 'last job' or 'old gunslinger' vibe.

    Works really well if your early build is super specialized, and, like 'they still remember how to do that part just on reflex'

  • source
  • parent
  • [–] 8 points 10 months ago (2 children)

    Ohhh, that's a good one. I'm stealing that!

  • source
  • parent
  • hideshow 2 child comments
  • [–] 9 points 10 months ago (1 child)

    I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore

  • source
  • parent
  • hideshow 1 child comment
  • [–] 7 points 10 months ago

    One of the most fun characters I've played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.

  • source
  • parent