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[–] 5 points 10 months ago (3 children)

Yes. That's one reason that the Fate system basically disallows characters ever being low level. Low level starts aren't actually particularly fun, and they can prevent characters from having diverse epic shared backstory.

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  • [–] 5 points 10 months ago (1 child)

    Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.

    It's not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.

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  • [–] 3 points 10 months ago*

    Good points. I feel like Fate does a better job staying in the interesting in-between for longer, and also supports "epic" stories a bit better (than other systems I have played).

    But I haven't tried to force Fate to support the newbie to epic growth, because the rulebook calls out that the Fate rules intentionally ignore supporting the ability to play as a helpless nobody.

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